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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddPinInterface.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_AddPinInterface.h"
FName IK2Node_AddPinInterface::GetNameForAdditionalPin(int32 PinIndex)
{
check(PinIndex < GetMaxInputPinsNum());
const FName Name(*FString::Chr(TCHAR('A') + PinIndex));
return Name;
}