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- Deprecated per state evaluators and moved them to global to the tree - Tick evals once per Tick() - Updated editor node customizations to work on UStateTreeEditorData - Added separate detail customization for UStateTreeEditorData #jira UE-147508 #rb Yoan.StAmant #preflight 62820e55046b81bf93911605 [CL 20221385 by mikko mononen in ue5-main branch]
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "StateTreeState.h"
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#include "Widgets/Views/STableRow.h"
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class UStateTreeEditorData;
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class SStateTreeView;
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class SInlineEditableTextBlock;
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class FStateTreeViewModel;
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class SStateTreeViewRow : public STableRow<UStateTreeState*>
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{
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public:
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SLATE_BEGIN_ARGS(SStateTreeViewRow)
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{
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}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, UStateTreeState* InState, TSharedRef<FStateTreeViewModel> InStateTreeViewModel);
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void RequestRename();
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private:
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FSlateColor GetTitleColor() const;
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FText GetStateDesc() const;
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EVisibility GetConditionVisibility() const;
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EVisibility GetSelectorVisibility() const;
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FText GetSelectorDesc() const;
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EVisibility GetTasksVisibility() const;
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FText GetTasksDesc() const;
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EVisibility GetLinkedStateVisibility() const;
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FText GetLinkedStateDesc() const;
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EVisibility GetCompletedTransitionVisibility() const;
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FText GetCompletedTransitionsDesc() const;
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FText GetCompletedTransitionsIcon() const;
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EVisibility GetSucceededTransitionVisibility() const;
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FText GetSucceededTransitionDesc() const;
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FText GetSucceededTransitionIcon() const;
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EVisibility GetFailedTransitionVisibility() const;
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FText GetFailedTransitionDesc() const;
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FText GetFailedTransitionIcon() const;
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EVisibility GetConditionalTransitionsVisibility() const;
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FText GetConditionalTransitionsDesc() const;
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FText GetTransitionsDesc(const UStateTreeState& State, const EStateTreeTransitionEvent Event) const;
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FText GetTransitionsIcon(const UStateTreeState& State, const EStateTreeTransitionEvent Event) const;
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EVisibility GetTransitionsVisibility(const UStateTreeState& State, const EStateTreeTransitionEvent Event) const;
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bool HasParentTransitionForEvent(const UStateTreeState& State, const EStateTreeTransitionEvent Event) const;
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bool IsRootState() const;
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bool IsSelected() const;
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bool VerifyNodeTextChanged(const FText& NewLabel, FText& OutErrorMessage);
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void HandleNodeLabelTextCommitted(const FText& NewLabel, ETextCommit::Type CommitType);
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FReply HandleDragDetected(const FGeometry&, const FPointerEvent&);
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TOptional<EItemDropZone> HandleCanAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, UStateTreeState* TargetState);
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FReply HandleAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, UStateTreeState* TargetState);
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TSharedPtr<FStateTreeViewModel> StateTreeViewModel;
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TWeakObjectPtr<UStateTreeState> WeakState;
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TSharedPtr<SInlineEditableTextBlock> NameTextBlock;
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};
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