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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/SStateTreeViewRow.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "StateTreeState.h"
#include "Widgets/Views/STableRow.h"
class UStateTreeEditorData;
class SStateTreeView;
class SInlineEditableTextBlock;
class FStateTreeViewModel;
class SStateTreeViewRow : public STableRow<UStateTreeState*>
{
public:
SLATE_BEGIN_ARGS(SStateTreeViewRow)
{
}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView, UStateTreeState* InState, TSharedRef<FStateTreeViewModel> InStateTreeViewModel);
void RequestRename();
private:
FSlateColor GetTitleColor() const;
FText GetStateDesc() const;
EVisibility GetConditionVisibility() const;
EVisibility GetSelectorVisibility() const;
FText GetSelectorDesc() const;
EVisibility GetTasksVisibility() const;
FText GetTasksDesc() const;
EVisibility GetLinkedStateVisibility() const;
FText GetLinkedStateDesc() const;
EVisibility GetCompletedTransitionVisibility() const;
FText GetCompletedTransitionsDesc() const;
FText GetCompletedTransitionsIcon() const;
EVisibility GetSucceededTransitionVisibility() const;
FText GetSucceededTransitionDesc() const;
FText GetSucceededTransitionIcon() const;
EVisibility GetFailedTransitionVisibility() const;
FText GetFailedTransitionDesc() const;
FText GetFailedTransitionIcon() const;
EVisibility GetConditionalTransitionsVisibility() const;
FText GetConditionalTransitionsDesc() const;
FText GetTransitionsDesc(const UStateTreeState& State, const EStateTreeTransitionEvent Event) const;
FText GetTransitionsIcon(const UStateTreeState& State, const EStateTreeTransitionEvent Event) const;
EVisibility GetTransitionsVisibility(const UStateTreeState& State, const EStateTreeTransitionEvent Event) const;
bool HasParentTransitionForEvent(const UStateTreeState& State, const EStateTreeTransitionEvent Event) const;
bool IsRootState() const;
bool IsSelected() const;
bool VerifyNodeTextChanged(const FText& NewLabel, FText& OutErrorMessage);
void HandleNodeLabelTextCommitted(const FText& NewLabel, ETextCommit::Type CommitType);
FReply HandleDragDetected(const FGeometry&, const FPointerEvent&);
TOptional<EItemDropZone> HandleCanAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, UStateTreeState* TargetState);
FReply HandleAcceptDrop(const FDragDropEvent& DragDropEvent, EItemDropZone DropZone, UStateTreeState* TargetState);
TSharedPtr<FStateTreeViewModel> StateTreeViewModel;
TWeakObjectPtr<UStateTreeState> WeakState;
TSharedPtr<SInlineEditableTextBlock> NameTextBlock;
};