Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/MetasoundEngine.Build.cs
rob gay b8bf8890af Asset Category Hierarchy Support & General Clean-Up
Fixes & Minor refactor of validation/autoupdate to support native node classes properly post composition/preset support changes
#rb phil.popp
[FYI] sondra.moyls
#preflight 611162780182eb0001daa982


#ROBOMERGE-SOURCE: CL 17106014
#ROBOMERGE-BOT: (v854-17104634)

[CL 17106199 by rob gay in ue5-main branch]
2021-08-09 15:08:37 -04:00

42 lines
757 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEngine : ModuleRules
{
public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"AudioExtensions",
"AudioCodecEngine",
"MetasoundGraphCore",
"MetasoundGenerator",
"SignalProcessing"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"DeveloperSettings",
"Engine",
"MetasoundFrontend",
"MetasoundStandardNodes",
"AudioCodecEngine",
"Serialization",
"AudioPlatformConfiguration",
}
);
}
}
}