Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ConversionUtils/VolumeToDynamicMesh.h
ryan schmidt f47bb8f710 GeometryScripting: add support for reading from Volumes in SceneUtilityFunctions::CopyMeshFromComponent()
#rb lonnie.li
#rnx
#jira none
#preflight 61a149bef70a9e92dba305e4

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18302005 in //UE5/Release-5.0/... via CL 18302009
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18302010 by ryan schmidt in ue5-release-engine-test branch]
2021-11-26 16:20:30 -05:00

41 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "FrameTypes.h"
class AVolume;
class UBrushComponent;
class UModel;
PREDECLARE_GEOMETRY(class FDynamicMesh3);
namespace UE {
namespace Conversion {
struct FVolumeToMeshOptions
{
bool bInWorldSpace = false;
bool bSetGroups = true;
bool bMergeVertices = true;
bool bAutoRepairMesh = true;
bool bOptimizeMesh = true;
};
/**
* Converts an AVolume to a FDynamicMesh3. Does not initialize normals and does not delete the volume.
*/
void MODELINGCOMPONENTS_API VolumeToDynamicMesh(AVolume* Volume, UE::Geometry::FDynamicMesh3& Mesh, const FVolumeToMeshOptions& Options);
/**
* Converts a UBrushComponent to a FDynamicMesh3. Does not initialize normals and does not delete the volume.
*/
void MODELINGCOMPONENTS_API BrushComponentToDynamicMesh(UBrushComponent* Component, UE::Geometry::FDynamicMesh3& Mesh, const FVolumeToMeshOptions& Options);
/**
* Converts a UModel to a FDynamicMesh3. Does not initialize normals.
*/
void MODELINGCOMPONENTS_API BrushToDynamicMesh(UModel& BrushModel, UE::Geometry::FDynamicMesh3& Mesh, const FVolumeToMeshOptions& Options);
}}//end namespace UE::Conversion