Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/MeshSurfacePointMeshEditingTool.h
lonnie li e08222e97a InteractiveToolFramework: Remove unnecessary tool target interface requirements for MeshSurfacePointTool.
ModelingTools: Add MeshSurfacePointMeshEditingToolBuilder with common mesh editing requirements.
Update MeshSurfacePointTool modeling tools to use MeshSurfacePointMeshEditingToolBuilder

#rb semion.piskarev
#rnx
#jira none
#preflight 6196d1bbb22f9e02b57b7438

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18269233 in //UE5/Release-5.0/... via CL 18269267
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269272 by lonnie li in ue5-release-engine-test branch]
2021-11-23 08:55:40 -05:00

23 lines
694 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "BaseTools/MeshSurfacePointTool.h"
#include "MeshSurfacePointMeshEditingTool.generated.h"
/**
* Base tool builder class for UMeshSurfacePointTools with mesh editing requirements.
*/
UCLASS()
class MODELINGCOMPONENTS_API UMeshSurfacePointMeshEditingToolBuilder : public UMeshSurfacePointToolBuilder
{
GENERATED_BODY()
public:
/** @return new Tool instance. Override this in subclasses to build a different Tool class type */
virtual UMeshSurfacePointTool* CreateNewTool(const FToolBuilderState& SceneState) const;
protected:
virtual const FToolTargetTypeRequirements& GetTargetRequirements() const override;
};