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ModelingTools: Add MeshSurfacePointMeshEditingToolBuilder with common mesh editing requirements. Update MeshSurfacePointTool modeling tools to use MeshSurfacePointMeshEditingToolBuilder #rb semion.piskarev #rnx #jira none #preflight 6196d1bbb22f9e02b57b7438 #ROBOMERGE-AUTHOR: lonnie.li #ROBOMERGE-SOURCE: CL 18269233 in //UE5/Release-5.0/... via CL 18269267 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18269272 by lonnie li in ue5-release-engine-test branch]
23 lines
694 B
C++
23 lines
694 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "BaseTools/MeshSurfacePointTool.h"
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#include "MeshSurfacePointMeshEditingTool.generated.h"
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/**
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* Base tool builder class for UMeshSurfacePointTools with mesh editing requirements.
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*/
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UCLASS()
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class MODELINGCOMPONENTS_API UMeshSurfacePointMeshEditingToolBuilder : public UMeshSurfacePointToolBuilder
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{
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GENERATED_BODY()
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public:
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/** @return new Tool instance. Override this in subclasses to build a different Tool class type */
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virtual UMeshSurfacePointTool* CreateNewTool(const FToolBuilderState& SceneState) const;
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protected:
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virtual const FToolTargetTypeRequirements& GetTargetRequirements() const override;
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};
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