Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp
michael balzer a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00

26 lines
826 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Selection/ToolSelectionUtil.h"
#include "InteractiveToolManager.h"
#include "GameFramework/Actor.h"
void ToolSelectionUtil::SetNewActorSelection(UInteractiveToolManager* ToolManager, AActor* Actor)
{
FSelectedOjectsChangeList NewSelection;
NewSelection.ModificationType = ESelectedObjectsModificationType::Replace;
NewSelection.Actors.Add(Actor);
ToolManager->RequestSelectionChange(NewSelection);
}
void ToolSelectionUtil::SetNewActorSelection(UInteractiveToolManager* ToolManager, const TArray<AActor*>& Actors)
{
FSelectedOjectsChangeList NewSelection;
NewSelection.ModificationType = ESelectedObjectsModificationType::Replace;
for (AActor* Actor : Actors)
{
NewSelection.Actors.Add(Actor);
}
ToolManager->RequestSelectionChange(NewSelection);
}