Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Changes/DynamicMeshChangeTarget.cpp
michael balzer a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00

19 lines
634 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Changes/DynamicMeshChangeTarget.h"
#include "DynamicMesh/DynamicMesh3.h"
using namespace UE::Geometry;
void UDynamicMeshReplacementChangeTarget::ApplyChange(const FMeshReplacementChange* Change, bool bRevert)
{
Mesh = Change->GetMesh(bRevert);
OnMeshChanged.Broadcast();
}
TUniquePtr<FMeshReplacementChange> UDynamicMeshReplacementChangeTarget::ReplaceMesh(const TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe>& UpdateMesh)
{
TUniquePtr<FMeshReplacementChange> Change = MakeUnique<FMeshReplacementChange>(Mesh, UpdateMesh);
Mesh = UpdateMesh;
return Change;
}