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ModelingTools: Add MeshSurfacePointMeshEditingToolBuilder with common mesh editing requirements. Update MeshSurfacePointTool modeling tools to use MeshSurfacePointMeshEditingToolBuilder #rb semion.piskarev #rnx #jira none #preflight 6196d1bbb22f9e02b57b7438 #ROBOMERGE-AUTHOR: lonnie.li #ROBOMERGE-SOURCE: CL 18269233 in //UE5/Release-5.0/... via CL 18269267 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18269272 by lonnie li in ue5-release-engine-test branch]
35 lines
1009 B
C++
35 lines
1009 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BaseTools/MeshSurfacePointMeshEditingTool.h"
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#include "InteractiveToolManager.h"
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#include "ToolBuilderUtil.h"
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#include "TargetInterfaces/PrimitiveComponentBackedTarget.h"
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#include "TargetInterfaces/MeshDescriptionProvider.h"
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#include "TargetInterfaces/MeshDescriptionCommitter.h"
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#include "TargetInterfaces/MaterialProvider.h"
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#include "ToolTargetManager.h"
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/*
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* ToolBuilder
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*/
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const FToolTargetTypeRequirements& UMeshSurfacePointMeshEditingToolBuilder::GetTargetRequirements() const
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{
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static FToolTargetTypeRequirements TypeRequirements({
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UMaterialProvider::StaticClass(),
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UMeshDescriptionProvider::StaticClass(),
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UMeshDescriptionCommitter::StaticClass(),
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UPrimitiveComponentBackedTarget::StaticClass()
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});
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return TypeRequirements;
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}
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UMeshSurfacePointTool* UMeshSurfacePointMeshEditingToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
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{
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return NewObject<UMeshSurfacePointTool>(SceneState.ToolManager);
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}
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