Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/ToolActivities/PolyEditCutFacesActivity.cpp
ryan schmidt 6ad26b69f0 rename UE::Geometry::TTransform3 to TTransformSRT3, update references
#rb none
#rnx
#jira UE-139757
#preflight 61f572d9e52a8a4a910990f1

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18784197 in //UE5/Release-5.0/... via CL 18784203 via CL 18784222
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18784226 by ryan schmidt in ue5-main branch]
2022-01-29 14:37:53 -05:00

271 lines
8.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ToolActivities/PolyEditCutFacesActivity.h"
#include "BaseBehaviors/SingleClickBehavior.h"
#include "BaseBehaviors/MouseHoverBehavior.h"
#include "ContextObjectStore.h"
#include "Drawing/PolyEditPreviewMesh.h"
#include "InteractiveToolManager.h"
#include "Mechanics/CollectSurfacePathMechanic.h"
#include "DynamicMesh/MeshIndexUtil.h" // TriangleToVertexIDs
#include "MeshOpPreviewHelpers.h"
#include "Operations/MeshPlaneCut.h"
#include "Selections/MeshEdgeSelection.h"
#include "Selection/PolygonSelectionMechanic.h"
#include "ToolActivities/PolyEditActivityContext.h"
#include "ToolActivities/PolyEditActivityUtil.h"
#include "ToolSceneQueriesUtil.h"
#define LOCTEXT_NAMESPACE "UPolyEditInsetOutsetActivity"
using namespace UE::Geometry;
void UPolyEditCutFacesActivity::Setup(UInteractiveTool* ParentToolIn)
{
Super::Setup(ParentToolIn);
CutProperties = NewObject<UPolyEditCutProperties>();
CutProperties->RestoreProperties(ParentToolIn);
AddToolPropertySource(CutProperties);
SetToolPropertySourceEnabled(CutProperties, false);
// Register ourselves to receive clicks and hover
USingleClickInputBehavior* ClickBehavior = NewObject<USingleClickInputBehavior>();
ClickBehavior->Initialize(this);
ParentTool->AddInputBehavior(ClickBehavior);
UMouseHoverBehavior* HoverBehavior = NewObject<UMouseHoverBehavior>();
HoverBehavior->Initialize(this);
ParentTool->AddInputBehavior(HoverBehavior);
ActivityContext = ParentTool->GetToolManager()->GetContextObjectStore()->FindContext<UPolyEditActivityContext>();
}
void UPolyEditCutFacesActivity::Shutdown(EToolShutdownType ShutdownType)
{
Clear();
CutProperties->SaveProperties(ParentTool.Get());
CutProperties = nullptr;
ParentTool = nullptr;
ActivityContext = nullptr;
}
bool UPolyEditCutFacesActivity::CanStart() const
{
if (!ActivityContext)
{
return false;
}
const FGroupTopologySelection& Selection = ActivityContext->SelectionMechanic->GetActiveSelection();
return !Selection.SelectedGroupIDs.IsEmpty();
}
EToolActivityStartResult UPolyEditCutFacesActivity::Start()
{
if (!CanStart())
{
ParentTool->GetToolManager()->DisplayMessage(
LOCTEXT("OnCutFacesFailedMessage", "Cannot cut without face selection."),
EToolMessageLevel::UserWarning);
return EToolActivityStartResult::FailedStart;
}
Clear();
BeginCutFaces();
bIsRunning = true;
ActivityContext->EmitActivityStart(LOCTEXT("BeginCutFacesActivity", "Begin Cut Faces"));
return EToolActivityStartResult::Running;
}
bool UPolyEditCutFacesActivity::CanAccept() const
{
return false;
}
EToolActivityEndResult UPolyEditCutFacesActivity::End(EToolShutdownType)
{
Clear();
EToolActivityEndResult ToReturn = bIsRunning ? EToolActivityEndResult::Cancelled
: EToolActivityEndResult::ErrorDuringEnd;
bIsRunning = false;
return ToReturn;
}
void UPolyEditCutFacesActivity::BeginCutFaces()
{
const FGroupTopologySelection& ActiveSelection = ActivityContext->SelectionMechanic->GetActiveSelection();
TArray<int32> ActiveTriangleSelection;
ActivityContext->CurrentTopology->GetSelectedTriangles(ActiveSelection, ActiveTriangleSelection);
FTransform3d WorldTransform(ActivityContext->Preview->PreviewMesh->GetTransform());
EditPreview = PolyEditActivityUtil::CreatePolyEditPreviewMesh(*ParentTool, *ActivityContext);
EditPreview->InitializeStaticType(ActivityContext->CurrentMesh.Get(), ActiveTriangleSelection, &WorldTransform);
FDynamicMesh3 StaticHitTargetMesh;
EditPreview->MakeInsetTypeTargetMesh(StaticHitTargetMesh);
SurfacePathMechanic = NewObject<UCollectSurfacePathMechanic>(this);
SurfacePathMechanic->Setup(ParentTool.Get());
SurfacePathMechanic->InitializeMeshSurface(MoveTemp(StaticHitTargetMesh));
SurfacePathMechanic->SetFixedNumPointsMode(2);
SurfacePathMechanic->bSnapToTargetMeshVertices = true;
double SnapTol = ToolSceneQueriesUtil::GetDefaultVisualAngleSnapThreshD();
SurfacePathMechanic->SpatialSnapPointsFunc = [this, SnapTol](FVector3d Position1, FVector3d Position2)
{
return CutProperties->bSnapToVertices && ToolSceneQueriesUtil::PointSnapQuery(this->CameraState, Position1, Position2, SnapTol);
};
SetToolPropertySourceEnabled(CutProperties, true);
}
void UPolyEditCutFacesActivity::ApplyCutFaces()
{
check(SurfacePathMechanic != nullptr && EditPreview != nullptr);
const FGroupTopologySelection& ActiveSelection = ActivityContext->SelectionMechanic->GetActiveSelection();
TArray<int32> ActiveTriangleSelection;
ActivityContext->CurrentTopology->GetSelectedTriangles(ActiveSelection, ActiveTriangleSelection);
// construct cut plane normal from line points
FFrame3d Point0(SurfacePathMechanic->HitPath[0]), Point1(SurfacePathMechanic->HitPath[1]);
FVector3d PlaneNormal;
if (CutProperties->Orientation == EPolyEditCutPlaneOrientation::ViewDirection)
{
FVector3d Direction0 = UE::Geometry::Normalized(Point0.Origin - (FVector3d)CameraState.Position);
FVector3d Direction1 = UE::Geometry::Normalized(Point1.Origin - (FVector3d)CameraState.Position);
PlaneNormal = Direction1.Cross(Direction0);
}
else
{
FVector3d LineDirection = UE::Geometry::Normalized(Point1.Origin - Point0.Origin);
FVector3d UpVector = UE::Geometry::Normalized(Point0.Z() + Point1.Z());
PlaneNormal = LineDirection.Cross(UpVector);
}
FVector3d PlaneOrigin = 0.5 * (Point0.Origin + Point1.Origin);
// map into local space of target mesh
FTransformSRT3d WorldTransform(ActivityContext->Preview->PreviewMesh->GetTransform());
PlaneOrigin = WorldTransform.InverseTransformPosition(PlaneOrigin);
PlaneNormal = WorldTransform.InverseTransformNormal(PlaneNormal);
UE::Geometry::Normalize(PlaneNormal);
// track changes
FDynamicMeshChangeTracker ChangeTracker(ActivityContext->CurrentMesh.Get());
ChangeTracker.BeginChange();
TArray<int32> VertexSelection;
UE::Geometry::TriangleToVertexIDs(ActivityContext->CurrentMesh.Get(), ActiveTriangleSelection, VertexSelection);
ChangeTracker.SaveVertexOneRingTriangles(VertexSelection, true);
// apply the cut to edges of selected triangles
FGroupTopologySelection OutputSelection;
FMeshPlaneCut Cut(ActivityContext->CurrentMesh.Get(), PlaneOrigin, PlaneNormal);
FMeshEdgeSelection Edges(ActivityContext->CurrentMesh.Get());
Edges.SelectTriangleEdges(ActiveTriangleSelection);
Cut.EdgeFilterFunc = [&](int EdgeID) { return Edges.IsSelected(EdgeID); };
if (Cut.SplitEdgesOnly(true))
{
if (!ActivityContext->bTriangleMode)
{
for (FMeshPlaneCut::FCutResultRegion& Region : Cut.ResultRegions)
{
OutputSelection.SelectedGroupIDs.Add(Region.GroupID);
}
}
else
{
// Retain the selection along the cut. ResultSeedTriangles does not
// contain selected tris that are not cut, so re-add the original selected
// tris.
OutputSelection.SelectedGroupIDs.Append(Cut.ResultSeedTriangles);
OutputSelection.SelectedGroupIDs.Append(ActiveTriangleSelection);
}
}
// Emit undo (also updates relevant structures)
ActivityContext->EmitCurrentMeshChangeAndUpdate(LOCTEXT("PolyMeshCutFacesChange", "Cut Faces"),
ChangeTracker.EndChange(), OutputSelection);
// End activity
Clear();
bIsRunning = false;
Cast<IToolActivityHost>(ParentTool)->NotifyActivitySelfEnded(this);
}
void UPolyEditCutFacesActivity::Clear()
{
if (EditPreview != nullptr)
{
EditPreview->Disconnect();
EditPreview = nullptr;
}
SurfacePathMechanic = nullptr;
SetToolPropertySourceEnabled(CutProperties, false);
}
void UPolyEditCutFacesActivity::Render(IToolsContextRenderAPI* RenderAPI)
{
ParentTool->GetToolManager()->GetContextQueriesAPI()->GetCurrentViewState(CameraState);
if (SurfacePathMechanic != nullptr)
{
SurfacePathMechanic->Render(RenderAPI);
}
}
void UPolyEditCutFacesActivity::Tick(float DeltaTime)
{
}
FInputRayHit UPolyEditCutFacesActivity::IsHitByClick(const FInputDeviceRay& ClickPos)
{
FInputRayHit OutHit;
OutHit.bHit = bIsRunning;
return OutHit;
}
void UPolyEditCutFacesActivity::OnClicked(const FInputDeviceRay& ClickPos)
{
if (bIsRunning && SurfacePathMechanic->TryAddPointFromRay((FRay3d)ClickPos.WorldRay))
{
if (SurfacePathMechanic->IsDone())
{
++ActivityStamp;
ApplyCutFaces();
}
else
{
ParentTool->GetToolManager()->EmitObjectChange(this, MakeUnique<FPolyEditCutFacesActivityFirstPointChange>(ActivityStamp),
LOCTEXT("CutLineStart", "Cut Line Start"));
}
}
}
FInputRayHit UPolyEditCutFacesActivity::BeginHoverSequenceHitTest(const FInputDeviceRay& PressPos)
{
FInputRayHit OutHit;
OutHit.bHit = bIsRunning;
return OutHit;
}
bool UPolyEditCutFacesActivity::OnUpdateHover(const FInputDeviceRay& DevicePos)
{
SurfacePathMechanic->UpdatePreviewPoint((FRay3d)DevicePos.WorldRay);
return bIsRunning;
}
void FPolyEditCutFacesActivityFirstPointChange::Revert(UObject* Object)
{
UPolyEditCutFacesActivity* Activity = Cast<UPolyEditCutFacesActivity>(Object);
if (ensure(Activity->SurfacePathMechanic))
{
Activity->SurfacePathMechanic->PopLastPoint();
}
bHaveDoneUndo = true;
}
#undef LOCTEXT_NAMESPACE