Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheSequencer/Public/GeometryCacheSequencerModule.h
anousack kitisa 1d22901981 * Moved AlembicImporter and GeometryCache plugins out of experimental.
#jira UETOOL-4055
#rb none
#preflight 61f17bd8be0f0e0a6234afb2

#ROBOMERGE-AUTHOR: anousack.kitisa
#ROBOMERGE-SOURCE: CL 18737179 in //UE5/Release-5.0/... via CL 18737385 via CL 18738249
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18738699 by anousack kitisa in ue5-main branch]
2022-01-26 13:05:26 -05:00

39 lines
968 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISequencerModule.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "GeometryCacheTrackEditor.h"
/**
* The public interface to this module
*/
class FGeometryCacheSequencerModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>("Sequencer");
TrackEditorBindingHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FGeometryCacheTrackEditor::CreateTrackEditor));
}
virtual void ShutdownModule() override
{
ISequencerModule* SequencerModulePtr = FModuleManager::Get().GetModulePtr<ISequencerModule>("Sequencer");
if (SequencerModulePtr)
{
SequencerModulePtr->UnRegisterTrackEditor(TrackEditorBindingHandle);
}
}
FDelegateHandle TrackEditorBindingHandle;
};