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UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheSequencer/Public/GeometryCacheSequencerModule.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISequencerModule.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "GeometryCacheTrackEditor.h"
/**
* The public interface to this module
*/
class FGeometryCacheSequencerModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>("Sequencer");
TrackEditorBindingHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FGeometryCacheTrackEditor::CreateTrackEditor));
}
virtual void ShutdownModule() override
{
ISequencerModule* SequencerModulePtr = FModuleManager::Get().GetModulePtr<ISequencerModule>("Sequencer");
if (SequencerModulePtr)
{
SequencerModulePtr->UnRegisterTrackEditor(TrackEditorBindingHandle);
}
}
FDelegateHandle TrackEditorBindingHandle;
};