Files
UnrealEngineUWP/Engine/Plugins/FastBuildController/Source/FastbuildController.Build.cs
savagecodes 1f54390736 PR #7785: Re- implemented FastBuild support for shader compilation as a Plugin (Contributed by savagecodes).
- Also removed the previous FastBuild shader compiler integration based on an older API.
- Made Distributed Build controller selection OS-agnostic.

#review-16452691 @Ben.Ingram, @Jason.Nadro, @Will.Damon, @Brandon.Schaefer, @James.Singer, @Rolando.Caloca

[CL 16476321 by savagecodes in ue5-main branch]
2021-05-26 17:31:47 -04:00

19 lines
356 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FastBuildController : ModuleRules
{
public FastBuildController(ReadOnlyTargetRules TargetRules)
: base(TargetRules)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"RenderCore"
});
PrivateIncludePathModuleNames.Add("Engine");
}
}