// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class FastBuildController : ModuleRules { public FastBuildController(ReadOnlyTargetRules TargetRules) : base(TargetRules) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "RenderCore" }); PrivateIncludePathModuleNames.Add("Engine"); } }