Files
UnrealEngineUWP/Engine/Plugins/Experimental/StructUtils/Source/StructUtilsTestSuite/Public/StructUtilsTestSuiteModule.h
mikko mononen 73a5b6e287 InstancedStructStream
- Append only bufferfor heterogenous structs

#jira none
#rb Maxime.Mercier
#preflight 60912714722d56000189cb54

[CL 16191985 by mikko mononen in ue5-main branch]
2021-05-04 07:32:27 -04:00

38 lines
980 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
/**
* The public interface to this module
*/
class IStructUtilsTestSuiteModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IStructUtilsTestSuiteModule& Get()
{
return FModuleManager::LoadModuleChecked<IStructUtilsTestSuiteModule>("StructUtilsTestSuite");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("StructUtilsTestSuite");
}
};