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35 lines
771 B
C++
35 lines
771 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EdGraph/EdGraph.h"
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#include "RenderPagesGraph.generated.h"
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class URenderPagesBlueprint;
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class URenderPagesGraphSchema;
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class URenderPageCollection;
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/**
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* A UEdGraph child class for the RenderPages modules.
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*
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* Required in order for a RenderPageCollection to be able to have a blueprint graph.
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*/
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UCLASS()
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class RENDERPAGESDEVELOPER_API URenderPagesGraph : public UEdGraph
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{
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GENERATED_BODY()
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public:
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/** Set up this graph. */
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void Initialize(URenderPagesBlueprint* InBlueprint);
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/** Sets the required values for this graph. */
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virtual void PostLoad() override;
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/** Returns the blueprint of this graph. */
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URenderPagesBlueprint* GetBlueprint() const;
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};
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