Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/ProjectToTargetTool.h
lonnie li 6584198283 InteractiveToolsFramework: Remove unnecessary target interface functions from MultiSelectionTool.
ModelingTools: Add UMultiSelectionMeshEditingTool to hold common interface requirements and functions that pertain to modeling mode MultiSelectionTools.

#rb semion.piskarev
#rnx
#jira none
#preflight 619c66d5c3287aab27e12c73

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18269697 in //UE5/Release-5.0/... via CL 18269713
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269717 by lonnie li in ue5-release-engine-test branch]
2021-11-23 09:42:40 -05:00

91 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RemeshMeshTool.h"
#include "ToolBuilderUtil.h"
#include "ProjectToTargetTool.generated.h"
/**
* Determine if/how we can build UProjectToTargetTool. It requires two selected mesh components.
*/
UCLASS()
class MESHMODELINGTOOLSEXP_API UProjectToTargetToolBuilder : public UMultiSelectionMeshEditingToolBuilder
{
GENERATED_BODY()
public:
virtual bool CanBuildTool(const FToolBuilderState& SceneState) const override;
virtual UMultiSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const override;
};
/**
* Subclass URemeshMeshToolProperties just so we can set default values for some properties. Setting these values in the
* Setup function of UProjectToTargetTool turns out to be tricky to achieve with the property cache.
*/
UCLASS()
class MESHMODELINGTOOLSEXP_API UProjectToTargetToolProperties : public URemeshMeshToolProperties
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = ProjectionSpace)
bool bWorldSpace = true;
UPROPERTY(EditAnywhere, Category = Remeshing)
bool bParallel = true;
UPROPERTY(EditAnywhere, Category = NormalFlow, meta = (EditCondition = "RemeshType == ERemeshType::NormalFlow", UIMin = "0", UIMax = "100", ClampMin = "0", ClampMax = "100"))
int FaceProjectionPassesPerRemeshIteration = 1;
UPROPERTY(EditAnywhere, Category = NormalFlow, meta = (EditCondition = "RemeshType == ERemeshType::NormalFlow", UIMin = "0", UIMax = "1.0", ClampMin = "0", ClampMax = "10.0"))
float SurfaceProjectionSpeed = 0.2f;
UPROPERTY(EditAnywhere, Category = NormalFlow, meta = (EditCondition = "RemeshType == ERemeshType::NormalFlow", UIMin = "0", UIMax = "1.0", ClampMin = "0", ClampMax = "10.0"))
float NormalAlignmentSpeed = 0.2f;
UPROPERTY(EditAnywhere, Category = NormalFlow, meta = (EditCondition = "RemeshType == ERemeshType::NormalFlow"))
bool bSmoothInFillAreas = true;
UPROPERTY(EditAnywhere, Category = NormalFlow, meta = (EditCondition = "RemeshType == ERemeshType::NormalFlow", UIMin = "0", UIMax = "1.0", ClampMin = "0", ClampMax = "10.0"))
float FillAreaDistanceMultiplier = 0.25f;
UPROPERTY(EditAnywhere, Category = NormalFlow, meta = (EditCondition = "RemeshType == ERemeshType::NormalFlow", UIMin = "0", UIMax = "1.0", ClampMin = "0", ClampMax = "10.0"))
float FillAreaSmoothMultiplier = 0.25f;
UProjectToTargetToolProperties()
: URemeshMeshToolProperties()
{
bPreserveSharpEdges = false;
RemeshType = ERemeshType::NormalFlow;
}
};
/**
* Project one mesh surface onto another, while undergoing remeshing. Subclass of URemeshMeshTool to avoid duplication.
*/
UCLASS()
class MESHMODELINGTOOLSEXP_API UProjectToTargetTool : public URemeshMeshTool
{
GENERATED_BODY()
public:
UProjectToTargetTool(const FObjectInitializer& ObjectInitializer) :
Super(ObjectInitializer.SetDefaultSubobjectClass<UProjectToTargetToolProperties>(TEXT("RemeshProperties")))
{}
virtual void Setup() override;
virtual TUniquePtr<UE::Geometry::FDynamicMeshOperator> MakeNewOperator() override;
private:
TUniquePtr<UE::Geometry::FDynamicMesh3> ProjectionTarget;
TUniquePtr<UE::Geometry::FDynamicMeshAABBTree3> ProjectionTargetSpatial;
};