Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/EditPivotTool.h
ryan schmidt 6ad26b69f0 rename UE::Geometry::TTransform3 to TTransformSRT3, update references
#rb none
#rnx
#jira UE-139757
#preflight 61f572d9e52a8a4a910990f1

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18784197 in //UE5/Release-5.0/... via CL 18784203 via CL 18784222
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18784226 by ryan schmidt in ue5-main branch]
2022-01-29 14:37:53 -05:00

214 lines
5.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BaseTools/MultiSelectionMeshEditingTool.h"
#include "InteractiveToolBuilder.h"
#include "BaseBehaviors/BehaviorTargetInterfaces.h"
#include "Changes/TransformChange.h"
#include "FrameTypes.h"
#include "BoxTypes.h"
#include "EditPivotTool.generated.h"
class UDragAlignmentMechanic;
class UBaseAxisTranslationGizmo;
class UAxisAngleGizmo;
class UCombinedTransformGizmo;
class UTransformProxy;
class UEditPivotTool;
/**
*
*/
UCLASS()
class MESHMODELINGTOOLSEXP_API UEditPivotToolBuilder : public UMultiSelectionMeshEditingToolBuilder
{
GENERATED_BODY()
public:
virtual UMultiSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const override;
};
/** Snap-Drag Rotation Mode */
UENUM()
enum class EEditPivotSnapDragRotationMode : uint8
{
/** Snap-Drag only translates, ignoring Normals */
Ignore = 0 UMETA(DisplayName = "Ignore"),
/** Snap-Drag aligns the pivot Z Axis and Target Normals to point in the same direction */
Align = 1 UMETA(DisplayName = "Align"),
/** Snap-Drag aligns the pivot Z Axis to the opposite of the Target Normal direction */
AlignFlipped = 2 UMETA(DisplayName = "Align Flipped"),
LastValue UMETA(Hidden)
};
/**
* Standard properties of the Edit Pivot operation
*/
UCLASS()
class MESHMODELINGTOOLSEXP_API UEditPivotToolProperties : public UInteractiveToolPropertySet
{
GENERATED_BODY()
public:
/** When enabled, click-drag to reposition the Pivot */
UPROPERTY(EditAnywhere, Category = Options)
bool bEnableSnapDragging = false;
/** When Snap-Dragging, align source and target normals */
UPROPERTY(EditAnywhere, Category = Options, meta = (EditCondition = "bEnableSnapDragging == true"))
EEditPivotSnapDragRotationMode RotationMode = EEditPivotSnapDragRotationMode::Align;
};
USTRUCT()
struct FEditPivotTarget
{
GENERATED_BODY()
UPROPERTY()
TObjectPtr<UTransformProxy> TransformProxy = nullptr;
UPROPERTY()
TObjectPtr<UCombinedTransformGizmo> TransformGizmo = nullptr;
};
UENUM()
enum class EEditPivotToolActions
{
NoAction,
Center,
Bottom,
Top,
Left,
Right,
Front,
Back,
WorldOrigin
};
UCLASS()
class MESHMODELINGTOOLSEXP_API UEditPivotToolActionPropertySet : public UInteractiveToolPropertySet
{
GENERATED_BODY()
public:
TWeakObjectPtr<UEditPivotTool> ParentTool;
void Initialize(UEditPivotTool* ParentToolIn) { ParentTool = ParentToolIn; }
void PostAction(EEditPivotToolActions Action);
/** Use the World-Space Bounding Box of the target object, instead of the Object-space Bounding Box */
UPROPERTY(EditAnywhere, Category = BoxPositions)
bool bUseWorldBox = false;
UFUNCTION(CallInEditor, Category = BoxPositions, meta = (DisplayPriority = 1))
void Center() { PostAction(EEditPivotToolActions::Center); }
UFUNCTION(CallInEditor, Category = BoxPositions, meta = (DisplayPriority = 2))
void Bottom() { PostAction(EEditPivotToolActions::Bottom ); }
UFUNCTION(CallInEditor, Category = BoxPositions, meta = (DisplayPriority = 2))
void Top() { PostAction(EEditPivotToolActions::Top); }
UFUNCTION(CallInEditor, Category = BoxPositions, meta = (DisplayPriority = 3))
void Left() { PostAction(EEditPivotToolActions::Left); }
UFUNCTION(CallInEditor, Category = BoxPositions, meta = (DisplayPriority = 3))
void Right() { PostAction(EEditPivotToolActions::Right); }
UFUNCTION(CallInEditor, Category = BoxPositions, meta = (DisplayPriority = 4))
void Front() { PostAction(EEditPivotToolActions::Front); }
UFUNCTION(CallInEditor, Category = BoxPositions, meta = (DisplayPriority = 4))
void Back() { PostAction(EEditPivotToolActions::Back); }
UFUNCTION(CallInEditor, Category = BoxPositions, meta = (DisplayPriority = 5))
void WorldOrigin() { PostAction(EEditPivotToolActions::WorldOrigin); }
};
/**
*
*/
UCLASS()
class MESHMODELINGTOOLSEXP_API UEditPivotTool : public UMultiSelectionMeshEditingTool, public IClickDragBehaviorTarget
{
GENERATED_BODY()
public:
UEditPivotTool();
virtual void RegisterActions(FInteractiveToolActionSet& ActionSet) override;
virtual void Setup() override;
virtual void OnShutdown(EToolShutdownType ShutdownType) override;
virtual void OnTick(float DeltaTime) override;
virtual void Render(IToolsContextRenderAPI* RenderAPI) override;
virtual bool HasCancel() const override { return true; }
virtual bool HasAccept() const override { return true; }
virtual void OnPropertyModified(UObject* PropertySet, FProperty* Property) override;
// ICLickDragBehaviorTarget interface
virtual FInputRayHit CanBeginClickDragSequence(const FInputDeviceRay& PressPos) override;
virtual void OnClickPress(const FInputDeviceRay& PressPos) override;
virtual void OnClickDrag(const FInputDeviceRay& DragPos) override;
virtual void OnClickRelease(const FInputDeviceRay& ReleasePos) override;
virtual void OnTerminateDragSequence() override;
public:
UPROPERTY()
TObjectPtr<UEditPivotToolProperties> TransformProps;
UPROPERTY()
TObjectPtr<UEditPivotToolActionPropertySet> EditPivotActions;
virtual void RequestAction(EEditPivotToolActions ActionType);
protected:
TArray<int> MapToFirstOccurrences;
FTransform3d Transform;
UE::Geometry::FAxisAlignedBox3d ObjectBounds;
UE::Geometry::FAxisAlignedBox3d WorldBounds;
void Precompute();
UPROPERTY()
TArray<FEditPivotTarget> ActiveGizmos;
UPROPERTY()
TObjectPtr<UDragAlignmentMechanic> DragAlignmentMechanic = nullptr;
void UpdateSetPivotModes(bool bEnableSetPivot);
void SetActiveGizmos_Single(bool bLocalRotations);
void ResetActiveGizmos();
FTransform StartDragTransform;
EEditPivotToolActions PendingAction;
virtual void ApplyAction(EEditPivotToolActions ActionType);
virtual void SetPivotToBoxPoint(EEditPivotToolActions ActionPoint);
virtual void SetPivotToWorldOrigin();
void UpdateAssets(const UE::Geometry::FFrame3d& NewPivotWorldFrame);
};