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#preflight 61f855ba41414fb013db45ac #ROBOMERGE-AUTHOR: michael.balzer #ROBOMERGE-SOURCE: CL 18799426 in //UE5/Release-5.0/... via CL 18801880 via CL 18802470 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545) [CL 18808168 by michael balzer in ue5-main branch]
115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Operations/SubdividePoly.h"
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#include "CoreMinimal.h"
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#include "InteractiveTool.h"
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#include "InteractiveToolBuilder.h"
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#include "ModelingOperators.h"
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#include "SingleSelectionTool.h"
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#include "Components/DynamicMeshComponent.h"
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#include "MeshOpPreviewHelpers.h"
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#include "BaseTools/SingleSelectionMeshEditingTool.h"
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#include "SubdividePolyTool.generated.h"
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class USubdividePolyTool;
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class UPreviewGeometry;
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/**
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* Tool builder
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*/
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UCLASS()
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class MESHMODELINGTOOLSEDITORONLYEXP_API USubdividePolyToolBuilder : public USingleSelectionMeshEditingToolBuilder
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{
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GENERATED_BODY()
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public:
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virtual USingleSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const override;
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};
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/**
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* Properties
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*/
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UCLASS()
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class MESHMODELINGTOOLSEDITORONLYEXP_API USubdividePolyToolProperties : public UInteractiveToolPropertySet
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category=Settings, meta = (UIMin = "1", ClampMin = "1"))
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int SubdivisionLevel = 3;
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// Controls whether the user can select Catmull-Clark or is forced to use Loop
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UPROPERTY(meta = (TransientToolProperty))
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bool bCatmullClarkOK = true;
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UPROPERTY(EditAnywhere, Category = Settings, meta = (EditCondition = "bCatmullClarkOK", HideEditConditionToggle))
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ESubdivisionScheme SubdivisionScheme = ESubdivisionScheme::CatmullClark;
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UPROPERTY(EditAnywhere, Category=Settings)
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ESubdivisionOutputNormals NormalComputationMethod = ESubdivisionOutputNormals::Generated;
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UPROPERTY(EditAnywhere, Category=Settings)
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ESubdivisionOutputUVs UVComputationMethod = ESubdivisionOutputUVs::Interpolated;
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/** Assign a new PolyGroup ID to each newly created face */
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UPROPERTY(EditAnywhere, Category = Settings)
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bool bNewPolyGroups = false;
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UPROPERTY(EditAnywhere, Category = Settings)
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bool bRenderGroups = true;
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UPROPERTY(EditAnywhere, Category = Settings)
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bool bRenderCage = true;
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};
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/**
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* Tool actual
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*/
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UCLASS()
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class MESHMODELINGTOOLSEDITORONLYEXP_API USubdividePolyTool : public USingleSelectionMeshEditingTool
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{
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GENERATED_BODY()
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public:
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virtual void Setup() override;
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virtual void OnShutdown(EToolShutdownType ShutdownType) override;
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virtual bool HasCancel() const override { return true; }
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virtual bool HasAccept() const override { return true; }
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virtual bool CanAccept() const override;
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void OnTick(float DeltaTime);
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protected:
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friend class USubdividePolyOperatorFactory;
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UPROPERTY()
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TObjectPtr<UPreviewMesh> PreviewMesh = nullptr;
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UPROPERTY()
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TObjectPtr<USubdividePolyToolProperties> Properties = nullptr;
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// Input mesh
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TSharedPtr<UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe> OriginalMesh;
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UPROPERTY()
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TObjectPtr<UPreviewGeometry> PreviewGeometry = nullptr;
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bool bPreviewGeometryNeedsUpdate;
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void CreateOrUpdatePreviewGeometry();
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// Determine if the mesh group topology can be used for Catmull-Clark or Bilinear subdivision. If not, we can only
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// Loop subdivision on the original triangle mesh.
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bool CheckGroupTopology(FText& Message);
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void CapSubdivisionLevel(ESubdivisionScheme Scheme, int DesiredLevel);
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};
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