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#rnx #rb rinat.abdrashitov #robomerge[starship] 5.0 #preflight 614cb58d88dbdb000179f1cf [CL 17611355 by tyson brochu in ue5-main branch]
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MeshProcessingNodes/MeshProcessingBaseNodes.h"
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#include "MeshProcessingNodes/MeshProcessingDataTypes.h"
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#include "DataTypes/WeightMapData.h"
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namespace UE
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{
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namespace GeometryFlow
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{
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struct GEOMETRYFLOWMESHPROCESSING_API FMeshThickenSettings
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{
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DECLARE_GEOMETRYFLOW_DATA_TYPE_IDENTIFIER(EMeshProcessingDataTypes::ThickenSettings);
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float ThickenAmount = 1.0f;
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};
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GEOMETRYFLOW_DECLARE_SETTINGS_TYPES(FMeshThickenSettings, Thicken);
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class GEOMETRYFLOWMESHPROCESSING_API FMeshThickenNode : public TProcessMeshWithSettingsBaseNode<FMeshThickenSettings>
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{
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public:
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static const FString InParamWeightMap() { return TEXT("WeightMap"); }
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FMeshThickenNode()
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{
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AddInput(InParamWeightMap(), MakeUnique<FWeightMapInput>());
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}
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void CheckAdditionalInputs(const FNamedDataMap& DatasIn,
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bool& bRecomputeRequired,
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bool& bAllInputsValid) override
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{
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FindAndUpdateInputForEvaluate(InParamWeightMap(), DatasIn, bRecomputeRequired, bAllInputsValid);
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}
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void ProcessMesh(
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const FNamedDataMap& DatasIn,
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const FMeshThickenSettings& SettingsIn,
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const FDynamicMesh3& MeshIn,
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FDynamicMesh3& MeshOut,
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TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
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void ProcessMeshInPlace(
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const FNamedDataMap& DatasIn,
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const FMeshThickenSettings& Settings,
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FDynamicMesh3& MeshInOut,
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TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
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protected:
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void ApplyThicken(FDynamicMesh3& MeshInOut, const FMeshThickenSettings& Settings, const TArray<float>& VertexWeights);
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};
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} // end namespace GeometryFlow
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} // end namespace UE
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