Files
tyson brochu 9c5894b63b AutoLOD: Pass EvaluationInfo to node ProcessMesh functions. Make GenerateUVs and GenerateConvexHullMesh cancellable.
#rnx
#rb rinat.abdrashitov
#robomerge[starship] 5.0
#preflight 614cb58d88dbdb000179f1cf

[CL 17611355 by tyson brochu in ue5-main branch]
2021-09-23 14:24:45 -04:00

63 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshProcessingNodes/MeshProcessingBaseNodes.h"
#include "MeshProcessingNodes/MeshProcessingDataTypes.h"
#include "DataTypes/WeightMapData.h"
namespace UE
{
namespace GeometryFlow
{
struct GEOMETRYFLOWMESHPROCESSING_API FMeshThickenSettings
{
DECLARE_GEOMETRYFLOW_DATA_TYPE_IDENTIFIER(EMeshProcessingDataTypes::ThickenSettings);
float ThickenAmount = 1.0f;
};
GEOMETRYFLOW_DECLARE_SETTINGS_TYPES(FMeshThickenSettings, Thicken);
class GEOMETRYFLOWMESHPROCESSING_API FMeshThickenNode : public TProcessMeshWithSettingsBaseNode<FMeshThickenSettings>
{
public:
static const FString InParamWeightMap() { return TEXT("WeightMap"); }
FMeshThickenNode()
{
AddInput(InParamWeightMap(), MakeUnique<FWeightMapInput>());
}
void CheckAdditionalInputs(const FNamedDataMap& DatasIn,
bool& bRecomputeRequired,
bool& bAllInputsValid) override
{
FindAndUpdateInputForEvaluate(InParamWeightMap(), DatasIn, bRecomputeRequired, bAllInputsValid);
}
void ProcessMesh(
const FNamedDataMap& DatasIn,
const FMeshThickenSettings& SettingsIn,
const FDynamicMesh3& MeshIn,
FDynamicMesh3& MeshOut,
TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
void ProcessMeshInPlace(
const FNamedDataMap& DatasIn,
const FMeshThickenSettings& Settings,
FDynamicMesh3& MeshInOut,
TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
protected:
void ApplyThicken(FDynamicMesh3& MeshInOut, const FMeshThickenSettings& Settings, const TArray<float>& VertexWeights);
};
} // end namespace GeometryFlow
} // end namespace UE