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#rnx #rb rinat.abdrashitov #robomerge[starship] 5.0 #preflight 614cb58d88dbdb000179f1cf [CL 17611355 by tyson brochu in ue5-main branch]
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MeshProcessingNodes/MeshProcessingBaseNodes.h"
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#include "MeshProcessingNodes/MeshProcessingDataTypes.h"
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namespace UE
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{
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namespace GeometryFlow
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{
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struct GEOMETRYFLOWMESHPROCESSING_API FMeshMakeCleanGeometrySettings
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{
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DECLARE_GEOMETRYFLOW_DATA_TYPE_IDENTIFIER(EMeshProcessingDataTypes::MakeCleanGeometrySettings);
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int FillHolesEdgeCountThresh = 8;
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double FillHolesEstimatedAreaFraction = 0.001;
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bool bDiscardAllAttributes = false;
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bool bClearUVs = true;
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bool bClearNormals = true;
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bool bClearTangents = true;
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bool bClearVertexColors = true;
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bool bClearMaterialIDs = false;
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bool bOutputMeshVertexNormals = true;
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bool bOutputOverlayVertexNormals = true;
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};
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GEOMETRYFLOW_DECLARE_SETTINGS_TYPES(FMeshMakeCleanGeometrySettings, MeshMakeCleanGeometry);
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class GEOMETRYFLOWMESHPROCESSING_API FMeshMakeCleanGeometryNode : public TProcessMeshWithSettingsBaseNode<FMeshMakeCleanGeometrySettings>
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{
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public:
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void ProcessMesh(
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const FNamedDataMap& DatasIn,
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const FMeshMakeCleanGeometrySettings& SettingsIn,
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const FDynamicMesh3& MeshIn,
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FDynamicMesh3& MeshOut,
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TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
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void ProcessMeshInPlace(
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const FNamedDataMap& DatasIn,
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const FMeshMakeCleanGeometrySettings& Settings,
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FDynamicMesh3& MeshInOut,
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TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
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protected:
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void ApplyMakeCleanGeometry(FDynamicMesh3& MeshInOut, const FMeshMakeCleanGeometrySettings& Settings);
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};
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} // end namespace GeometryFlow
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} // end namespace UE
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