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64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MeshProcessingNodes/MeshProcessingBaseNodes.h"
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#include "MeshProcessingNodes/MeshProcessingDataTypes.h"
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#include "MeshProcessingNodes/MeshTangentsNodes.h"
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#include "DataTypes/MeshImageBakingData.h"
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#include "DataTypes/TextureImageData.h"
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namespace UE
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{
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namespace GeometryFlow
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{
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struct GEOMETRYFLOWMESHPROCESSING_API FBakeMeshTextureImageSettings
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{
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DECLARE_GEOMETRYFLOW_DATA_TYPE_IDENTIFIER(EMeshProcessingDataTypes::BakeTextureImageSettings);
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int32 DetailUVLayer = 0;
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double MaxDistance = 0.0;
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};
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GEOMETRYFLOW_DECLARE_SETTINGS_TYPES(FBakeMeshTextureImageSettings, BakeMeshTextureImage);
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class GEOMETRYFLOWMESHPROCESSING_API FBakeMeshTextureImageNode : public FNode
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{
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protected:
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using SettingsDataType = TMovableData<FBakeMeshTextureImageSettings, FBakeMeshTextureImageSettings::DataTypeIdentifier>;
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public:
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static const FString InParamBakeCache() { return TEXT("BakeCache"); }
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static const FString InParamImage() { return TEXT("TextureImage"); }
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static const FString InParamSettings() { return TEXT("Settings"); }
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static const FString OutParamTextureImage() { return TEXT("TextureImage"); }
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public:
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FBakeMeshTextureImageNode()
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{
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AddInput(InParamBakeCache(), MakeUnique<TImmutableNodeInput<FMeshBakingCache, FMeshBakingCache::DataTypeIdentifier>>());
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AddInput(InParamImage(), MakeUnique<TBasicNodeInput<FTextureImage, FTextureImage::DataTypeIdentifier>>());
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AddInput(InParamSettings(), MakeUnique<TBasicNodeInput<FBakeMeshTextureImageSettings, FBakeMeshTextureImageSettings::DataTypeIdentifier>>());
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AddOutput(OutParamTextureImage(), MakeUnique<TBasicNodeOutput<FTextureImage, FTextureImage::DataTypeIdentifier>>());
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}
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virtual void Evaluate(
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const FNamedDataMap& DatasIn,
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FNamedDataMap& DatasOut,
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TUniquePtr<FEvaluationInfo>& EvaluationInfo) override;
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};
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} // end namespace GeometryFlow
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} // end namespace UE
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