Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Private/GeometryFlowMeshProcessingModule.cpp
tyson brochu 4b5196db79 - AutoLOD: pop up notifications when input assets might not work as expected
- Add our own log categories for geometry flow and LOD toolset modules to avoid spamming LogTemp

#jira UETOOL-3200
#rnx
#lockdown simon.tourangeau
#rb jimmy.andrews

#ROBOMERGE-OWNER: tyson.brochu
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 15958824 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15978978 by tyson brochu in ue5-main branch]
2021-04-12 12:37:05 -04:00

23 lines
748 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryFlowMeshProcessingModule.h"
DEFINE_LOG_CATEGORY(LogGeometryFlowMeshProcessing);
#define LOCTEXT_NAMESPACE "FGeometryFlowMeshProcessingModule"
void FGeometryFlowMeshProcessingModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FGeometryFlowMeshProcessingModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FGeometryFlowMeshProcessingModule, GeometryFlowMeshProcessing)