Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionNodesPlugin.h
Brice Criswell ed37b71c02 GeometryCollection : Structure change
- Moved AppendStaticMesh and AppendSkeletalMesh to the Engine level
- Moved the Node implementation into GeometryCollectionNodes within the plugin.
#rb trivial
#preflight 6298120a216be32a7627a7e0

[CL 20464135 by Brice Criswell in ue5-main branch]
2022-06-01 21:41:57 -04:00

19 lines
351 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
/**
* The public interface to this module
*/
class IGeometryCollectionNodesPlugin : public IModuleInterface
{
public:
virtual void StartupModule();
virtual void ShutdownModule();
};