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- Moved AppendStaticMesh and AppendSkeletalMesh to the Engine level - Moved the Node implementation into GeometryCollectionNodes within the plugin. #rb trivial #preflight 6298120a216be32a7627a7e0 [CL 20464135 by Brice Criswell in ue5-main branch]
19 lines
351 B
C++
19 lines
351 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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/**
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* The public interface to this module
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*/
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class IGeometryCollectionNodesPlugin : public IModuleInterface
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{
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public:
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virtual void StartupModule();
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virtual void ShutdownModule();
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};
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