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-Removed shared pointer inputs and outputs. #rb none #preflight 62a7abd9cb095854e2185de3 [CL 20635676 by Brice Criswell in ue5-main branch]
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GeometryCollectionNodeConnectionTypes.h"
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#include "CoreMinimal.h"
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#include "Dataflow/DataflowEngine.h"
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#include "GeometryCollectionNodes.generated.h"
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USTRUCT()
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struct FGetCollectionAssetDataflowNode : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FGetCollectionAssetDataflowNode, "GetCollectionAsset", "GeometryCollection", "")
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public:
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typedef Dataflow::FManagedArrayCollectionSharedPtr DataType;
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Dataflow::TOutput<DataType> Output;
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FGetCollectionAssetDataflowNode(const Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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, Output({ FName("CollectionOut"), this })
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{}
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virtual void Evaluate(const Dataflow::FContext& Context, Dataflow::FConnection* Out) const override;
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};
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USTRUCT()
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struct FExampleCollectionEditDataflowNode : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FExampleCollectionEditDataflowNode, "ExampleCollectionEdit", "GeometryCollection", "")
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public:
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UPROPERTY(EditAnywhere, Category = "Dataflow");
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bool Active = true;
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UPROPERTY(EditAnywhere, Category = "Dataflow");
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float Scale = 1.0;
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typedef Dataflow::FManagedArrayCollectionSharedPtr DataType;
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Dataflow::TInput<DataType> Input;
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Dataflow::TOutput<DataType> Output;
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FExampleCollectionEditDataflowNode(const Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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, Input({ FName("CollectionIn"), this })
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, Output({ FName("CollectionOut"), this })
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{}
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virtual void Evaluate(const Dataflow::FContext& Context, Dataflow::FConnection* Out) const override;
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};
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USTRUCT()
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struct FSetCollectionAssetDataflowNode : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FSetCollectionAssetDataflowNode, "SetCollectionAsset", "GeometryCollection", "")
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public:
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typedef Dataflow::FManagedArrayCollectionSharedPtr DataType;
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Dataflow::TInput<DataType> Input;
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FSetCollectionAssetDataflowNode(const Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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, Input({ FName("CollectionIn"), this })
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{}
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virtual void Evaluate(const Dataflow::FContext& Context, Dataflow::FConnection* Out) const override;
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};
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USTRUCT()
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struct FResetGeometryCollectionDataflowNode : public FDataflowNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FResetGeometryCollectionDataflowNode, "ResetGeometryCollection", "GeometryCollection", "")
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public:
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typedef Dataflow::FManagedArrayCollectionSharedPtr DataType;
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Dataflow::TOutput<DataType> ManagedArrayOut;
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FResetGeometryCollectionDataflowNode(const Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid())
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: FDataflowNode(InParam, InGuid)
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, ManagedArrayOut({ FName("ManagedArrayOut"), this })
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{}
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virtual void Evaluate(const Dataflow::FContext& Context, Dataflow::FConnection* Out) const override;
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};
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namespace Dataflow
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{
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void GeometryCollectionEngineAssetNodes();
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}
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