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- Moved AppendStaticMesh and AppendSkeletalMesh to the Engine level - Moved the Node implementation into GeometryCollectionNodes within the plugin. #rb trivial #preflight 6298120a216be32a7627a7e0 [CL 20464135 by Brice Criswell in ue5-main branch]
27 lines
532 B
C++
27 lines
532 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Dataflow/GeometryCollectionNodesPlugin.h"
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#include "CoreMinimal.h"
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#include "Dataflow/DataflowNodeFactory.h"
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#include "Dataflow/GeometryCollectionNodes.h"
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#define LOCTEXT_NAMESPACE "DataflowNodes"
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void IGeometryCollectionNodesPlugin::StartupModule()
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{
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Dataflow::GeometryCollectionEngineAssetNodes();
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}
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void IGeometryCollectionNodesPlugin::ShutdownModule()
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{
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}
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IMPLEMENT_MODULE(IGeometryCollectionNodesPlugin, GeometryCollectionNodes)
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#undef LOCTEXT_NAMESPACE
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