Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Private/Dataflow/GeometryCollectionNodesPlugin.cpp
Brice Criswell ed37b71c02 GeometryCollection : Structure change
- Moved AppendStaticMesh and AppendSkeletalMesh to the Engine level
- Moved the Node implementation into GeometryCollectionNodes within the plugin.
#rb trivial
#preflight 6298120a216be32a7627a7e0

[CL 20464135 by Brice Criswell in ue5-main branch]
2022-06-01 21:41:57 -04:00

27 lines
532 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Dataflow/GeometryCollectionNodesPlugin.h"
#include "CoreMinimal.h"
#include "Dataflow/DataflowNodeFactory.h"
#include "Dataflow/GeometryCollectionNodes.h"
#define LOCTEXT_NAMESPACE "DataflowNodes"
void IGeometryCollectionNodesPlugin::StartupModule()
{
Dataflow::GeometryCollectionEngineAssetNodes();
}
void IGeometryCollectionNodesPlugin::ShutdownModule()
{
}
IMPLEMENT_MODULE(IGeometryCollectionNodesPlugin, GeometryCollectionNodes)
#undef LOCTEXT_NAMESPACE