Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCollectionPlugin/GeometryCollectionPlugin.uplugin
Brice Criswell ed37b71c02 GeometryCollection : Structure change
- Moved AppendStaticMesh and AppendSkeletalMesh to the Engine level
- Moved the Node implementation into GeometryCollectionNodes within the plugin.
#rb trivial
#preflight 6298120a216be32a7627a7e0

[CL 20464135 by Brice Criswell in ue5-main branch]
2022-06-01 21:41:57 -04:00

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{
"FileVersion" : 3,
"Version" : 1,
"VersionName" : "0.1",
"FriendlyName" : "Geometry",
"Description" : "Adds Geometry Collection Container.",
"Category": "Geometry",
"CreatedBy" : "Epic Games, Inc.",
"CreatedByURL" : "http://epicgames.com",
"DocsURL" : "",
"MarketplaceURL" : "",
"SupportURL" : "",
"EnabledByDefault" : false,
"CanContainContent" : true,
"IsBetaVersion" : true,
"Installed" : false,
"Modules": [
{
"Name": "GeometryCollectionEditor",
"Type": "Editor",
"LoadingPhase": "Default"
},
{
"Name": "GeometryCollectionTracks",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "GeometryCollectionSequencer",
"Type": "Editor",
"LoadingPhase": "Default"
},
{
"Name": "GeometryCollectionNodes",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "ChaosSolverPlugin",
"Enabled": true
},
{
"Name": "Dataflow",
"Enabled": true
}
]
}