Files
UnrealEngineUWP/Engine/Plugins/Experimental/FieldSystemPlugin/Source/FieldSyStemEditor/FieldSystemEditor.Build.cs
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

37 lines
877 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class FieldSystemEditor : ModuleRules
{
public FieldSystemEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"Chaos",
"FieldSystemEngine",
"RawMesh",
"AssetTools",
"AssetRegistry",
"ToolMenus",
}
);
PrivateDefinitions.Add("CHAOS_INCLUDE_LEVEL_1=1");
}
}
}