Files
UnrealEngineUWP/Engine/Plugins/Experimental/Dataflow/Source/DataflowEditor/DataflowEditor.Build.cs
Brice Criswell 25ec36bf83 EvalGraph - Renamed modules
#rb trivial
#preflight 62804ba10674297ccfab4db3

[CL 20203143 by Brice Criswell in ue5-main branch]
2022-05-14 20:58:00 -04:00

43 lines
881 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class DataflowEditor : ModuleRules
{
public DataflowEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("DataflowEditor/Private");
PublicIncludePaths.Add(ModuleDirectory + "/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"RHI",
"AssetTools",
"AssetRegistry",
"SceneOutliner",
"EditorStyle",
"AssetTools",
"ToolMenus",
"LevelEditor",
"InputCore",
"AdvancedPreviewScene",
"GraphEditor",
"DataflowCore",
"DataflowEngine",
"Slate",
}
);
}
}
}