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#fyi Jared.Therriault, Jason.Walter Original CL Desc ----------------------------------------------------------------- Console Variables Editor: -Move ConsoleVariablesAsset from UncookedOnly module to separate Runtime module -Make Console Variable Asset functions mostly BlueprintCallable or BlueprintPure -Add option to execute all commands in an asset from context click in content browser #rb Jason.Walter #jira UE-155812 #preflight https://horde.devtools.epicgames.com/job/629ad131c80cbaebe507d024 [CL 20546379 by marc audy in ue5-main branch]
45 lines
838 B
Plaintext
45 lines
838 B
Plaintext
{
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"FileVersion": 1,
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"Version": 1,
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"VersionName": "1.0",
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"FriendlyName": "Console Variables Editor",
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"Description": "Save, load and control Console Variables (cvars) from this panel using Slate.",
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"Category": "Virtual Production",
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"CreatedBy": "",
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"CreatedByURL": "",
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"DocsURL": "",
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"EnabledByDefault": false,
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"MarketplaceURL": "",
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"SupportURL": "",
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"CanContainContent": true,
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"IsBetaVersion": true,
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"IsExperimentalVersion": false,
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"Installed": false,
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"Plugins":
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[
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{
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"Name": "ConcertSyncClient",
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"Enabled": true
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},
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{
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"Name": "ConcertSyncCore",
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"Enabled": true
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},
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{
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"Name": "ConcertMain",
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"Enabled": true
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},
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{
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"Name": "ConcertSharedSlate",
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"Enabled": true
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}
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],
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"Modules": [
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{
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"Name": "ConsoleVariablesEditor",
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"Type": "UncookedOnly",
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"LoadingPhase": "Default"
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}
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]
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}
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