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106 lines
1.9 KiB
Plaintext
106 lines
1.9 KiB
Plaintext
Availability:NoPublish
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Title:Camera Controls
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Crumbs:
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Description: An introduction to basic camera controls
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Note: This is all a heavy WIP and probably should be completely replaced. I was simply testing out interactive functionality with this file.
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[EXCERPT:SelectingObjects]
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## Selecting Objects
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1. Click with the left mouse button on the sphere in the viewport to select it.
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[/EXCERPT:SelectingObjects]
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[EXCERPT:TranslatingObjects]
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## Translating Objects
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1. Select the translate tool if it is not already selected.
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1. Click and hold down the left mouse button on an axis of the translation gizmo.
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1. Move the mouse back and forth to move the object along that axis.
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[/EXCERPT:TranslatingObjects]
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[EXCERPT:TranslatingObjects2]
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## Translating Objects
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1. Click and hold down the left mouse button on the part of the gizmo between two axis.
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1. Move the mouse back and forth to move the object along both of those axis.
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1. Select the sphere part of the gizmo to move the object along all axis.
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[/EXCERPT:TranslatingObjects2]
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[EXCERPT:RotatingObjects]
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## Rotating Objects
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TODO
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[/EXCERPT:RotatingObjects]
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[EXCERPT:ScalingObjects]
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## Scaling Objects
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TODO
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[/EXCERPT:ScalingObjects]
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[EXCERPT:EditingDetails]
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## Editing Details
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1. While the sphere is selected, check the details tab to see information about the sphere.
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1. Click once in the Z-Scale box, type in "5", and press enter.
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Take note how the sphere has now been scaled in the Z-axis.
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[/EXCERPT:EditingDetails]
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[EXCERPT:SceneOutliner]
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## Scene Outliner
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TODO
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[/EXCERPT:SceneOutliner]
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[EXCERPT:Snapping]
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## Snapping
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TODO
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[/EXCERPT:Snapping]
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[EXCERPT:WorldLocalSpace]
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## World and Local Space
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TODO
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[/EXCERPT:WorldLocalSpace]
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