Availability:NoPublish Title:Camera Controls Crumbs: Description: An introduction to basic camera controls Note: This is all a heavy WIP and probably should be completely replaced. I was simply testing out interactive functionality with this file. [EXCERPT:SelectingObjects] ## Selecting Objects 1. Click with the left mouse button on the sphere in the viewport to select it. ![](SelectSphere.png) [/EXCERPT:SelectingObjects] [EXCERPT:TranslatingObjects] ## Translating Objects 1. Select the translate tool if it is not already selected. ![](SelectTranslateTool.png) 1. Click and hold down the left mouse button on an axis of the translation gizmo. ![](SelectTranslateAxis.png) 1. Move the mouse back and forth to move the object along that axis. [/EXCERPT:TranslatingObjects] [EXCERPT:TranslatingObjects2] ## Translating Objects 1. Click and hold down the left mouse button on the part of the gizmo between two axis. ![](SelectTranslateTwoAxis.png) 1. Move the mouse back and forth to move the object along both of those axis. 1. Select the sphere part of the gizmo to move the object along all axis. ![](SelectTranslateAllAxis.png) [/EXCERPT:TranslatingObjects2] [EXCERPT:RotatingObjects] ## Rotating Objects TODO [/EXCERPT:RotatingObjects] [EXCERPT:ScalingObjects] ## Scaling Objects TODO [/EXCERPT:ScalingObjects] [EXCERPT:EditingDetails] ## Editing Details 1. While the sphere is selected, check the details tab to see information about the sphere. ![](SphereDetails.png) 1. Click once in the Z-Scale box, type in "5", and press enter. ![](EditDetailsScale.png) Take note how the sphere has now been scaled in the Z-axis. [/EXCERPT:EditingDetails] [EXCERPT:SceneOutliner] ## Scene Outliner TODO [/EXCERPT:SceneOutliner] [EXCERPT:Snapping] ## Snapping TODO [/EXCERPT:Snapping] [EXCERPT:WorldLocalSpace] ## World and Local Space TODO [/EXCERPT:WorldLocalSpace]