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#jira UE-137741 #preflight none #review-18666392 @Brandon.Schaefer #preflight 61e8891f1267521567e5a041 [CL 18666856 by robert seiver in ue5-main branch]
36 lines
1.6 KiB
Bash
Executable File
36 lines
1.6 KiB
Bash
Executable File
#!/bin/bash
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# Copyright Epic Games, Inc. All Rights Reserved.
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echo
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echo Setting up Unreal Engine 5 project files...
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echo
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# If ran from somewhere other then the script location we'll have the full base path
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BASE_PATH="`dirname "$0"`"
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# this is located inside an extra 'Mac' path unlike the Windows variant.
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if [ ! -d "$BASE_PATH/../../../Binaries/DotNET" ]; then
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echo GenerateProjectFiles ERROR: It looks like you are missing some files that are required in order to generate projects. Please check that you have downloaded and unpacked the engine source code, binaries, content and third-party dependencies before running this script.
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exit 1
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fi
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echo "$BASE_PATH"
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if [ ! -d "$BASE_PATH/../../../Source" ]; then
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echo GenerateProjectFiles ERROR: This script file does not appear to be located inside the Engine/Build/BatchFiles/Mac directory.
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exit 1
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fi
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source "$BASE_PATH/SetupEnvironment.sh" -dotnet "$BASE_PATH"
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# ensure UnrealBuildTool is up to date if the project file exists, but not if running from an installed build
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if [ -f "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" -a ! -f "$BASE_PATH/../../../Build/InstalledBuild.txt" ]; then
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dotnet msbuild /restore /target:build /property:Configuration=Development /nologo "$BASE_PATH/../../../Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:quiet
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if [ $? -ne 0 ]; then
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echo GenerateProjectFiles ERROR: Failed to build UnrealBuildTool
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exit 1
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fi
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fi
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# pass all parameters to UBT
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dotnet "$BASE_PATH/../../../Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll" -projectfiles "$@"
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