Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor
sebastian nordgren 74959d7da3 FPropertyHandleObject::SetValue when called with an FAssetData no longer always marks an asset as dirty if the new value is identical to the previous value.
This makes an assumption the FObjectPropertyBase::GetExportPath() will continue to return the value in 'ClassName'ObjectPath format, but that seems very unlikely to change and is depended on elsewhere so this can be considered an acceptable risk.

Suggested by UDN: https://epicgames.lightning.force.com/lightning/r/Case/5004z00001ay3pbAAA/view

#rb paul.chipchase
#preflight 61efd42b8c16f8372245a8f2

[CL 18721203 by sebastian nordgren in ue5-main branch]
2022-01-25 06:05:21 -05:00
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