You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Underlying system still work with UDataLayer, deprecation of UDataLayer coming in a second CL. UDataLayerAsset contains non-world specific data UDataLayer Instance contains world-specifc data and referes a UDataLAsset Actors refers UDataLayerAssets AWorldDataLayers refers UDataLayerInstances Use a Commandlet to convert existing UDataLayer to UDataInstance + UDataLayerAsset Added a map to WorldDataLayers to allow retrieving a DataLayerAsset from the UDataLayer FName it was converted from (blueprint deprecation). rb richard.malo jeanfrancois.dube #preflight 61e832053778a195dee6eefe #ROBOMERGE-AUTHOR: philippe.deseve #ROBOMERGE-SOURCE: CL 18658885 in //UE5/Release-5.0/... via CL 18658892 via CL 18658905 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592) [CL 18658919 by philippe deseve in ue5-main branch]