Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor
philippe deseve 76a7d025fd UDataLayer data is split between UDataLayerAsset & UDataLayerInstance (change 1/2)
Underlying system still work with UDataLayer, deprecation of UDataLayer coming in a second CL.
UDataLayerAsset contains non-world specific data
UDataLayer Instance contains world-specifc data and referes a UDataLAsset
Actors refers UDataLayerAssets
AWorldDataLayers refers UDataLayerInstances
Use a Commandlet to convert existing UDataLayer to UDataInstance + UDataLayerAsset
Added a map to WorldDataLayers to allow retrieving a DataLayerAsset from the UDataLayer FName it was converted from (blueprint deprecation).

rb richard.malo jeanfrancois.dube
#preflight 61e832053778a195dee6eefe

#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 18658885 in //UE5/Release-5.0/... via CL 18658892 via CL 18658905
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18658919 by philippe deseve in ue5-main branch]
2022-01-19 11:06:39 -05:00
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