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FClassHierarchy::PopulateClassHierarcy: Refactor for robustness. Instead of creating a tree for classes-from-blueprint and a tree for classes-from-loaded-UClass, create a single map from ClassPathName to node, and populate the data-from-blueprint and data-from-loaded-Uclass on the same node, and then create a tree from that map. #rb JeanFrancois.Dube #rnx [CL 17261364 by Matt Peters in ue5-main branch]
4.3 KiB
4.3 KiB