Files
UnrealEngineUWP/Engine/Source/Editor/ClassViewer/Private/ClassViewerNode.cpp
Matt Peters ef5955dd4c #jira UE-121508
FClassHierarchy::PopulateClassHierarcy: Refactor for robustness.
Instead of creating a tree for classes-from-blueprint and a tree for classes-from-loaded-UClass, create a single map from ClassPathName to node, and populate the data-from-blueprint and data-from-loaded-Uclass on the same node, and then create a tree from that map.
#rb JeanFrancois.Dube
#rnx

[CL 17261364 by Matt Peters in ue5-main branch]
2021-08-22 08:33:46 -04:00

4.3 KiB