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UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis/Private/Analysis/Engine.h
Martin Ridgers 12df3999e2 Over time the framework behind the analysis of traces has grown reactively and organically without little thought to structure. The monolithic class has been refactored to derive some structure that will ease future maintenance (and protocol changes in particular).
#rb johan.berg
#jira ue-114532
#rnx

[CL 16979281 by Martin Ridgers in ue5-main branch]
2021-07-28 02:24:21 -04:00

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