Files
UnrealEngineUWP/Engine/Source/Editor/AdvancedPreviewScene/Private/AdvancedPreviewSceneModule.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

26 lines
967 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AdvancedPreviewSceneModule.h"
#include "SAdvancedPreviewDetailsTab.h"
#include "AdvancedPreviewSceneCommands.h"
#include "Modules/ModuleManager.h"
void FAdvancedPreviewSceneModule::StartupModule()
{
FAdvancedPreviewSceneCommands::Register();
}
void FAdvancedPreviewSceneModule::ShutdownModule()
{
}
TSharedRef<SWidget> FAdvancedPreviewSceneModule::CreateAdvancedPreviewSceneSettingsWidget(const TSharedRef<FAdvancedPreviewScene>& InPreviewScene, UObject* InAdditionalSettings, const TArray<FDetailCustomizationInfo>& InDetailCustomizations, const TArray<FPropertyTypeCustomizationInfo>& InPropertyTypeCustomizations)
{
return SNew(SAdvancedPreviewDetailsTab, InPreviewScene)
.AdditionalSettings(InAdditionalSettings)
.DetailCustomizations(InDetailCustomizations)
.PropertyTypeCustomizations(InPropertyTypeCustomizations);
}
IMPLEMENT_MODULE(FAdvancedPreviewSceneModule, AdvancedPreviewScene);