You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Disabled index buffer optimization when mesh has more than 50000 triangles. These won't be game meshes and the optimization time takes too long. Also disabled adjacency buffer generation for high poly meshes. This would be better done as an import option. [CL 2411296 by Brian Karis in Main branch]