Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities
Brian Karis 40090403fd Large improvement to high poly mesh importing speed.
Disabled index buffer optimization when mesh has more than 50000 triangles. These won't be game meshes and the optimization time takes too long.

Also disabled adjacency buffer generation for high poly meshes. This would be better done as an import option.

[CL 2411296 by Brian Karis in Main branch]
2015-01-19 15:34:28 -05:00
..
2014-12-07 19:09:38 -05:00