You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*=============================================================================
|
|
GameplayDebuggerSettings.h: Declares the UGameplayDebuggerSettings class.
|
|
=============================================================================*/
|
|
#pragma once
|
|
|
|
|
|
#include "LogVisualizerSettings.generated.h"
|
|
|
|
USTRUCT()
|
|
struct FFiltersPreset
|
|
{
|
|
GENERATED_USTRUCT_BODY()
|
|
|
|
UPROPERTY(config)
|
|
FString FilterName;
|
|
|
|
UPROPERTY(config)
|
|
FString ObjectNameFilter;
|
|
|
|
UPROPERTY(config)
|
|
FString DataFilter;
|
|
|
|
UPROPERTY(config)
|
|
TArray<FString> CategoryFilters;
|
|
|
|
UPROPERTY(config)
|
|
TArray<FString> SelectedClasses;
|
|
};
|
|
|
|
UCLASS(config = EditorUserSettings)
|
|
class LOGVISUALIZER_API ULogVisualizerSettings : public UObject
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
public:
|
|
DECLARE_EVENT_OneParam(ULogVisualizerSettings, FSettingChangedEvent, FName /*PropertyName*/);
|
|
FSettingChangedEvent& OnSettingChanged() { return SettingChangedEvent; }
|
|
|
|
/**Whether to show trivial logs, i.e. the ones with only one entry.*/
|
|
UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
|
|
bool bIgnoreTrivialLogs;
|
|
|
|
/**Threshold for trivial Logs*/
|
|
UPROPERTY(EditAnywhere, config, Category = "VisualLogger", meta = (EditCondition = "bIgnoreTrivialLogs", ClampMin = "0", ClampMax = "10", UIMin = "0", UIMax = "10"))
|
|
int32 TrivialLogsThreshold;
|
|
|
|
/**Whether to show the recent data or not. Property disabled for now.*/
|
|
UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
|
|
bool bStickToRecentData;
|
|
|
|
/**Whether to reset current data or not for each new session.*/
|
|
UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
|
|
bool bResetDataWithNewSession;
|
|
|
|
/**Whether to show histogram labels inside graph or outside. Property disabled for now.*/
|
|
UPROPERTY(VisibleAnywhere, config, Category = "VisualLogger")
|
|
bool bShowHistogramLabelsOutside;
|
|
|
|
/** Camera distance used to setup location during reaction on log item double click */
|
|
UPROPERTY(EditAnywhere, config, Category = "VisualLogger", meta = (ClampMin = "10", ClampMax = "1000", UIMin = "10", UIMax = "1000"))
|
|
float DefaultCameraDistance;
|
|
|
|
/**Whether to search/filter categories or to get text vlogs into account too */
|
|
UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
|
|
bool bSearchInsideLogs;
|
|
|
|
/** Background color for 2d graphs visualization */
|
|
UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
|
|
FColor GraphsBackgroundColor;
|
|
|
|
UPROPERTY(config)
|
|
TArray<FFiltersPreset> FilterPresets;
|
|
|
|
/**Whether to store all filter settings on exit*/
|
|
UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
|
|
bool bPresistentFilters;
|
|
|
|
/** Whether to extreme values on graph (data has to be provided for extreme values) */
|
|
UPROPERTY(EditAnywhere, config, Category = "VisualLogger")
|
|
bool bDrawExtremesOnGraphs;
|
|
|
|
UPROPERTY(config)
|
|
FFiltersPreset PresistentPresets;
|
|
|
|
FFiltersPreset CurrentPresets;
|
|
|
|
// UObject overrides
|
|
#if WITH_EDITOR
|
|
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
|
|
#endif
|
|
|
|
private:
|
|
|
|
// Holds an event delegate that is executed when a setting has changed.
|
|
FSettingChangedEvent SettingChangedEvent;
|
|
|
|
};
|