Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/LogVisualizer.h
2015-01-15 06:19:24 -05:00

89 lines
3.2 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Dependencies
*****************************************************************************/
#include "Engine.h"
#include "Messaging.h"
#include "ModuleManager.h"
#include "SlateBasics.h"
#include "SlateStyle.h"
#include "EditorStyle.h"
/* Private includes
*****************************************************************************/
#include "ILogVisualizer.h"
#include "VisualLogger/VisualLogger.h"
#include "LogVisualizerSettings.h"
#include "LogVisualizerSessionSettings.h"
DECLARE_DELEGATE_OneParam(FOnItemSelectionChanged, const FVisualLogDevice::FVisualLogEntryItem&);
DECLARE_DELEGATE_OneParam(FOnObjectSelectionChanged, TSharedPtr<class STimeline>);
DECLARE_DELEGATE_OneParam(FOnFiltersSearchChanged, const FText&);
DECLARE_DELEGATE(FOnFiltersChanged);
struct FVisualLoggerEvents
{
FVisualLoggerEvents()
{
}
FOnItemSelectionChanged OnItemSelectionChanged;
FOnFiltersChanged OnFiltersChanged;
FOnObjectSelectionChanged OnObjectSelectionChanged;
};
struct IVisualLoggerInterface
{
virtual ~IVisualLoggerInterface() {}
virtual bool HasValidCategories(TArray<FVisualLoggerCategoryVerbosityPair> Categories) = 0;
virtual bool IsValidCategory(const FString& InCategoryName, TEnumAsByte<ELogVerbosity::Type> Verbosity = ELogVerbosity::All) = 0;
virtual bool IsValidCategory(const FString& InGraphName, const FString& InDataName, TEnumAsByte<ELogVerbosity::Type> Verbosity = ELogVerbosity::All) = 0;
};
class FSequencerTimeSliderController;
struct LOGVISUALIZER_API FLogVisualizer
{
/** LogVisualizer interface*/
void Goto(float Timestamp, FName LogOwner = NAME_None);
void GotoNextItem();
void GotoPreviousItem();
FLinearColor GetColorForCategory(int32 Index) const;
FLinearColor GetColorForCategory(const FString& InFilterName) const;
TSharedPtr<FSequencerTimeSliderController> GetTimeSliderController() { return TimeSliderController; }
UWorld* GetWorld(UObject* OptionalObject = nullptr);
class AActor* GetVisualLoggerHelperActor();
FVisualLoggerEvents& GetVisualLoggerEvents() { return VisualLoggerEvents; }
TSharedPtr<IVisualLoggerInterface> GetVisualLoggerInterface() { return VisualLoggerInterface.Pin(); }
void SetVisualLoggerInterface(TSharedPtr<IVisualLoggerInterface> InVisualLoggerInterface) { VisualLoggerInterface = InVisualLoggerInterface; }
void SetCurrentVisualizer(TSharedPtr<class SVisualLogger> Visualizer) { CurrentVisualizer = Visualizer; }
void OnObjectSelectionChanged(TSharedPtr<class STimeline> TimeLine) { CurrentTimeLine = TimeLine; }
/** Static access */
static void Initialize();
static void Shutdown();
static FLogVisualizer& Get();
protected:
static TSharedPtr< struct FLogVisualizer > StaticInstance;
TSharedPtr<FSequencerTimeSliderController> TimeSliderController;
FVisualLoggerEvents VisualLoggerEvents;
TWeakPtr<IVisualLoggerInterface> VisualLoggerInterface;
TWeakPtr<class STimeline> CurrentTimeLine;
TWeakPtr<class SVisualLogger> CurrentVisualizer;
};
#include "LogVisualizerStyle.h"
#include "SVisualLogger.h"
#include "SVisualLoggerToolbar.h"
#include "VisualLoggerCommands.h"
#include "SVisualLoggerFilters.h"
#include "SVisualLoggerView.h"
#include "SVisualLoggerLogsList.h"
#include "SVisualLoggerStatusView.h"
#include "STimeline.h"