Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Serialization.Build.cs
Max Preussner 619367728a Serialization: Initial revision of the UStruct serialization framework
[CL 2316688 by Max Preussner in Main branch]
2014-10-01 18:20:53 -04:00

26 lines
423 B
C#

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class Serialization : ModuleRules
{
public Serialization(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Serialization/Private",
}
);
}
}
}