Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Private/SerializationModule.cpp
Max Preussner 619367728a Serialization: Initial revision of the UStruct serialization framework
[CL 2316688 by Max Preussner in Main branch]
2014-10-01 18:20:53 -04:00

31 lines
538 B
C++

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#include "SerializationPrivatePCH.h"
#include "ModuleManager.h"
//DEFINE_LOG_CATEGORY(LogSerialization);
/**
* Implements the Serialization module.
*/
class FSerializationModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule( ) override { }
virtual void ShutdownModule( ) override { }
virtual bool SupportsDynamicReloading( ) override
{
return true;
}
};
IMPLEMENT_MODULE(FSerializationModule, Serialization);