Files
UnrealEngineUWP/Engine/Source/Programs/CrossCompilerTool/CrossCompilerTool.Build.cs
Rolando Caloca 88ff3983ea UE4 - Revert CCT
[CL 2313607 by Rolando Caloca in Main branch]
2014-09-29 18:57:21 -04:00

28 lines
726 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrossCompilerTool : ModuleRules
{
public CrossCompilerTool(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateIncludePaths.Add("Developer/iOS/MetalShaderFormat/Private"); // For Metal includes
PrivateIncludePaths.Add("Developer/ShaderFormatOpenGL/Private"); // For GLSL includes
PrivateDependencyModuleNames.AddRange(new string []
{
"Core",
"Projects",
"MetalShaderFormat",
"ShaderFormatOpenGL",
});
AddThirdPartyPrivateStaticDependencies(Target,
"HLSLCC"
);
}
}