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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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619367728a64ce574546900a8564e5c7071a9fbf
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportClient/Private/Mac
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Michael Noland 928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
..
CrashReportClientMainMac.cpp
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
2014-10-01 14:45:23 -04:00
MacErrorReport.cpp
Amend Mac crash reporting to emit data into the FCrashInfo structure and output using FCrashInfo's GenerateReport function. Add necessary parsing code to hoist out PID, Exception Code, number of cores etc. Fix various bugs that were preventing the output from being displayed & remove a redundant comment from LaunchMac.
2014-09-08 09:01:00 -04:00
MacErrorReport.h
Need to switch to symbolicating the crash log in the crash reporter since CoreSymbolication is unsafe within a crash handler. Store in the Apple format so that the work to parse the dump can be re-used to parse crash reports from the Mac App Store where our crash reporter might not work.
2014-09-04 12:10:15 -04:00
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