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CL#2272587 Added "BlueprintReadWrite" to bNoneIsAllowedValue in FBlackboardKeySelector to avoid breaking any usage of it in blueprints through Break node which people were already using. That matches the usage for AllowedTypes, which is conceptually a related idea and was already set to BlueprintReadWrite. CL#2272599 Fixed crash when AI were killed in the same frame they were spawning into the world. CL#2274068 behavior tree search can be reverted, task will be aborted AFTER finding a valid replacement fix for move action crashing on pawn's death CL#2274177 fixed behavior tree's search range when there are mutliple restart requests in the same frame CL#2274359 Fixes RotateToFaceBBEntry not working correctly when focusing on an actor - the GetFocalPoint call to AIController had different behavior if you called it with a priority vs. without - with a priority we would just look at the Priorities and return the position, but that position was never being updated for Actors - without a priority we would go through all the priorities, check for an Actor, and if it existed we would return its location - while I could have just modified the RotateToFaceBBEntry call to just call GetFocusActor for the appropriate focus priority, this seems like the better fix) - solution was to make the GetFocalPoint with a focus priority work exactly like the one without the focus priority. while I would have liked to reduce the copy/paste code between the functions it didn't seem like a good idea. Also fixed Precision not considering vectors that were in the same direction (>= vs just > with the angle threshold value) CL#2274719 Fix crash related to AnimCameraActor. TTP #344968 CRASH: TAKER: If the world owner leaves the game in the middle of a Taker Soul sucking another player, the Client will crash. CL#2274988 #UE4 Proper handling of saving level assets that were created without a valid non-read only path. TTP#344899 CL#2275045 #UE4: Include "IHttpBase.h" in IHttpResponse.h since it's using a base class from there (they're truly dependent). Would be nice if this file just had the enum though. CL#2275152 TTP# 336668 Moved the input check for VOIP from the child widgets into the base SFortHUDLayer to capture that event on different screens. Removed code duplication. CL#2275528 Fixed StaticMeshComponent destruction blocking on the rendering thread instead of using the UObject async destruction interface CL#2275960 fixed behavior tree search being discarded after merge with non discardable request decorator observers will be added even after failed search CL#2276294 Added support to EQS "Dot" test for 2D dot-product AND taking absolute value of dot-product (for biasing for lateral over forward/back). They are separate options which can be used together or separately. CL#2277344 fixed BT decorator indices for abort range preview in editor CL#2277473 NavCollision settings of static mesh will persist through reimport ttp# 344853 CL#2277509 fixed multiple nodes connected to special pins in behavior tree editor CL#2278042 Fixes EQS not returning the best item when the last EQS test is a filter. - To do this, on the last test if we know it's just a filter and eventually we will use the first item that passes the test, then we sort prior to filtering. Made the filter and score test types display "Filter Only" & "Score Only" CL#2278111 Improved EQS Dot test "Description Title" to display "Absolute" and " 2D" as appropriate. CL#2278115 Added "Random" EQS test, which can be used for adding a random value to items. Potentially needed for hunting EQS query Phil is working on, and should be useful for other cases as well. CL#2278286 Fixes crash when trying to use the VisLog due to a spelling correction made in CL 2276628. CL#2281762 Moved VLOG in Vlog Redirect function to avoid ensure - Ensure was caused because we were trying to log to a redirect when the redirect hadn't be set yet CL#2282248 Fixed EQS "Random" test to work with ANY query item type, not just VectorBase item types. CL#2282639 Enhanced debug information data for single item in EQS Debugger (GameplayDebugger feature) #ue4 - Fixed few compilation issues with disabled USE_EQS_DEBUGGER flag - Fixed crash in EQSRenderingComponent - Fixed EQS debug data for sorted EQS itesm (it's slower way to sort items but only with active USE_EQS_DEBUGGER flag) CL#2282678 fixed crash on reimporting static mesh without NavCollision data ttp# 345454 CL#2282919 Renamed BTTask_MoveDirectlyToward.bForceMoveToLocation to more clear bDisablePathUpdateOnGoalLocationChange #UE4 - also fixed a bug in FortBTTask_GameMoveDirectlyToward that was misusing that variable. This addressed TTP#343489 CL#2282927 Fixed paths rendering while using GameplayDebugger (client/server too) #Fortnite CL#2283374 Fixes crowd following AIs (ie. regular husks) trying to rotate in the direction of their CrowdAgentMoveDirection while falling or not moving (Fixes ttp 344776) CL#2283475 Comment/code refactor that occurred but wasn't saved prior to check in of CL 2283374 CL#2283644 #UE4 Fix various issues seen when changing graphics settings with r.detailmode causes all components to reregister Fix it so particle system components track if they were active when unregistering, reactivate on next register if true Fix it so character movement components don't throw away timestamp data on unregister, this broke networking entirely Fix it so single anim skeletal meshes restore state accross reinitializations CL#2283688 Make bPendingKillPending no longer a UProperty so it won't be serialized. Fixes TTPs 342221, 342634 CL#2283879 #UE4 Fix it so the scalability settings are correctly written to the user config file when saving settings, and are properly reset to in memory values when reset. Has been broken since they got refactored. CL#2284368 fixed crash on using blueprint-based EQS contexts in PIE CL#2284405 HotSpots auto expire #UE4 Also, Fortnite-specific: - made FortAIHotSpotManager the owner of hotspots spawning process - added support for having multiple hotspots assigned to one BuildingSMActor, one per approach vector CL#2285167 Fixed Fortnite client to match FriendsService API change for pending invites CL#2285650 #UE4: Allow JsonObjectConverter to convert Strings to FDateTime fields using ISO-8601 CL#2286127 fixed pathfinding eqs test CL#2286208 fixed EQS tests reverting to Score Only settings after reopening editor ttp# 345719 CL#2286296 Game Invites work in Fortnite again Fixed game to match a backend API change CL#2286378 Removing TickAnim from InitAnim as that seems unnecessary and should avoid if we can. CL#2286408 - TTP#345476 Slate: Fixed MenuPlacement_AboveAnchor not being respected. CL#2286777 Fixed bug in GameplayDebuggingComponent which would cause debug display of EQS queries sharing the same name never to update after the initial query of a certain name is made. (In Fortnite, Goal Manager queries all have the same name, and the data would never update. In fact, even choosing a second actor would not clear out the data from the earlier actor, because they weren't updating data when the Timestamp updated.) CL#2289211 Fix for TTP #345752 "CRASH: DEDICATED SERVER: ToggleAILogging with a gate active causes a server crash" CL#2289279 LatentActionManager: value from iterator (over ObjectToActionListMap) was invalidated, when ObjectToActionListMap was changed. Unique Ptr should be used instead of SharedPtr, but UniquePtr is currently not compatible with TMap. CL#2289897 Fixes flying AIs (like the Taker) trying to move their feet to their destination, causing them to float higher than they should be. CL#2290041 Fix a number of properties in the Action_Move hierarchy that aren't exposed and therefore aren't duplicated when we duplicate Pawn Actions. CL#2290210 #UE4 Fix it so UEngine::ShutdownWorldNetDriver shuts down all net drivers associated with a world and not just a primary one. Fixes a crash when transferring maps with an active beacon net driver. Also fix issue where UEngine::ShutdownAllNetDrivers would miss some net drivers due to indexes being removed - Duplicating actions occurs as part of adding a Pawn Action Sequence comprised of multiple Pawn Actions. The bug causes undesired behavior because the properties that were set on the initial Pawn Action are not carried over to the duplicate. - We will continue to use the feet location as the origin of the Actor for determining requested velocity with walking AIs, but use the Actor's location as the origin for non-walking AIs CL#2290255 #UE4 Fix to previous netdriver checkin, only kill world net drivers if the world is actively set, idle net drivers are fine and needed for beacons to work properly CL#2290585 Fixed some PawnActions' bool properties not being marked as UPROPERTIES #UE4 It was resulting in copied actions loosing parts of its configuration. Also: - added a parameter to PawnAction_Move to controll "finish on overlap" path following behavior CL#2290675 Extended GameplayDebugger view in Simulation. I added a way to switch debug views, to have all functionality from PIE. #ue4 CL#2290778 fixed invalid nav nodes in paths after offseting CL#2290784 moved pathfollowing's reachability test out of FollowPathSegment function (it's supposed to handle only velocity calculations), agent will always use feet location for moving on path segment CL#2292104 Fixes for GameplayDebugger, it mostly fixes activation in different configurations (PIE, standalone, client-server, etc.). CL#2292198 Fixed issues related to NavMesh rendering and EQS query switching for GameplayDebugger. #ue4 CL#2292766 Fixed crash if touch event without valid MovieStreamer CL#2292967 GameplayDebuggingComponent now tries to pick the correct nav-mesh for the selected actor, rather than always displaying the default nav-mesh. NOTE: If you switch from one actor to another with nav-agent properties that are associated with different nav-meshes, it may continue to display the original nav-mesh for a while until it needs to update the position where the nav-mesh should display. CL#2293116 #UE4 #HTTP: Make LibCurl reuse connections by default on windows/android to mirror the change in CL# 2025870. Also added [Networking]UseLibCurl as an option to have LibCurl get used in addition to command line. CL#2293217 Added suffix override to allow StagingInfo instances without platform in the staging path This is to handle where platform is already in each build product instead of as a root dir, eg. \\WindowsClient instead of \\Windows\\WindowsClient CL#2293263 #UE4: Make JsonObjectConverter skip null values in arrays and structs (this is consistent with skipping missing keys) CL#2293534 fixed parent node usage in navigation octree (navmesh stays unchanged after deleting an actor) CL#2293536 fixed updating parent chain in navoctree after removing last attached node CL#2293543 changed navigation octree parent map to use weak object pointers (merged from main) CL#2293952 Changes/improvements to curl http module: - Properly get bUseCurl from a configuration file. - Do less work when creating requests (checking commandline settings moved to CurlHttpManager). - Do not init/shutdown unless actually used. CL#2294062 Added virtual function OnCharacterStuckInGeometry for Characters that get stuck in geometry to CharacterMovementComponent - Allows subclasses to define behavior when this occurs - Comment states that this only will be called when the character is walking [CL 2305577 by Bob Tellez in Main branch]
2334 lines
76 KiB
C#
2334 lines
76 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Net;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Json;
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using System.Text;
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using System.Threading;
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using Tools.DotNETCommon.XmlHandler;
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using UnrealBuildTool;
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using System.Runtime.CompilerServices;
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using System.Linq;
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namespace AutomationTool
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{
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#region ParamList
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/// <summary>
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/// Wrapper around List with support for multi parameter constructor, i.e:
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/// var Maps = new ParamList<string>("Map1", "Map2");
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class ParamList<T> : List<T>
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{
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public ParamList(params T[] Args)
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{
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AddRange(Args);
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}
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public ParamList(ICollection<T> Collection)
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: base(Collection != null ? Collection : new T[] {})
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{
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}
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public override string ToString()
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{
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var Text = "";
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for (int Index = 0; Index < Count; ++Index)
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{
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if (Index > 0)
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{
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Text += ", ";
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}
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Text += this[Index].ToString();
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}
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return Text;
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}
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}
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#endregion
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#region PathSeparator
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public enum PathSeparator
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{
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Default = 0,
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Slash,
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Backslash,
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Depot,
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Local
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}
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#endregion
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/// <summary>
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/// Base utility function for script commands.
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/// </summary>
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public partial class CommandUtils
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{
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#region Environment Setup
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static private CommandEnvironment CmdEnvironment;
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/// <summary>
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/// BuildEnvironment to use for this buildcommand. This is initialized by InitBuildEnvironment. As soon
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/// as the script execution in ExecuteBuild begins, the BuildEnv is set up and ready to use.
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/// </summary>
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static public CommandEnvironment CmdEnv
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{
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get
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{
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if (CmdEnvironment == null)
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{
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throw new AutomationException("Attempt to use CommandEnvironment before it was initialized.");
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}
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return CmdEnvironment;
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}
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}
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/// <summary>
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/// Initializes build environment. If the build command needs a specific env-var mapping or
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/// has an extended BuildEnvironment, it must implement this method accordingly.
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/// </summary>
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/// <returns>Initialized and ready to use BuildEnvironment</returns>
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static internal void InitCommandEnvironment()
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{
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CmdEnvironment = Automation.IsBuildMachine ? new CommandEnvironment() : new LocalCommandEnvironment(); ;
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}
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#endregion
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#region Logging
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/// <summary>
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/// Returns a formatted string for the specified exception (including inner exception if any).
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/// </summary>
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/// <param name="Ex"></param>
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/// <returns>Formatted exception string.</returns>
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public static string ExceptionToString(Exception Ex)
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{
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return LogUtils.FormatException(Ex);
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}
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/// <summary>
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/// Writes formatted text to log (with TraceEventType.Log).
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/// </summary>
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/// <param name="Format">Format string</param>
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/// <param name="Args">Parameters</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void Log(string Format, params object[] Args)
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{
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UnrealBuildTool.Log.WriteLine(1, TraceEventType.Information, Format, Args);
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}
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/// <summary>
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/// Writes formatted text to log (with TraceEventType.Log).
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/// </summary>
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/// <param name="Message">Text</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void Log(string Message)
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{
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UnrealBuildTool.Log.WriteLine(1, TraceEventType.Information, Message);
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}
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/// <summary>
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/// Writes formatted text to log (with TraceEventType.Error).
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/// </summary>
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/// <param name="Format">Format string</param>
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/// <param name="Args">Parameters</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void LogError(string Format, params object[] Args)
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{
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UnrealBuildTool.Log.WriteLine(1, TraceEventType.Error, Format, Args);
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}
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/// <summary>
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/// Writes formatted text to log (with TraceEventType.Error).
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/// </summary>
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/// <param name="Message">Text</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void LogError(string Message)
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{
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UnrealBuildTool.Log.WriteLine(1, TraceEventType.Error, Message);
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}
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/// <summary>
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/// Writes formatted text to log (with TraceEventType.Warning).
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/// </summary>
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/// <param name="Format">Format string</param>
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/// <param name="Args">Parameters</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void LogWarning(string Format, params object[] Args)
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{
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UnrealBuildTool.Log.WriteLine(1, TraceEventType.Warning, Format, Args);
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}
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/// <summary>
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/// Writes a message to log (with TraceEventType.Warning).
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/// </summary>
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/// <param name="Message">Text</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void LogWarning(string Message)
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{
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UnrealBuildTool.Log.WriteLine(1, TraceEventType.Warning, Message);
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}
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/// <summary>
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/// Writes formatted text to log (with TraceEventType.Verbose).
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/// </summary>
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/// <param name="Foramt">Format string</param>
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/// <param name="Args">Arguments</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void LogVerbose(string Format, params object[] Args)
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{
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UnrealBuildTool.Log.WriteLine(1, TraceEventType.Verbose, Format, Args);
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}
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/// <summary>
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/// Writes formatted text to log (with TraceEventType.Verbose).
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/// </summary>
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/// <param name="Message">Text</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void LogVerbose(string Message)
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{
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UnrealBuildTool.Log.WriteLine(1, TraceEventType.Verbose, Message);
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}
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/// <summary>
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/// Writes formatted text to log.
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/// </summary>
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/// <param name="Verbosity">Verbosity</param>
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/// <param name="Format">Format string</param>
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/// <param name="Args">Arguments</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void Log(TraceEventType Verbosity, string Format, params object[] Args)
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{
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UnrealBuildTool.Log.WriteLine(1, Verbosity, Format, Args);
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}
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/// <summary>
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/// Writes formatted text to log.
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/// </summary>
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/// <param name="Verbosity">Verbosity</param>
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/// <param name="Message">Text</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void Log(TraceEventType Verbosity, string Message)
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{
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UnrealBuildTool.Log.WriteLine(1, Verbosity, Message);
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}
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/// <summary>
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/// Dumps exception to log.
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/// </summary>
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/// <param name="Verbosity">Verbosity</param>
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/// <param name="Ex">Exception</param>
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[MethodImplAttribute(MethodImplOptions.NoInlining)]
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public static void Log(TraceEventType Verbosity, Exception Ex)
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{
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UnrealBuildTool.Log.WriteLine(1, Verbosity, LogUtils.FormatException(Ex));
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}
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#endregion
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#region IO
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/// <summary>
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/// Finds files in specified paths.
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/// </summary>
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/// <param name="SearchPattern">Pattern</param>
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/// <param name="Recursive">Recursive search</param>
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/// <param name="Paths">Paths to search</param>
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/// <returns>An array of files found in the specified paths</returns>
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public static string[] FindFiles(string SearchPattern, bool Recursive, params string[] Paths)
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{
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List<string> FoundFiles = new List<string>();
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foreach (var PathToSearch in Paths)
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{
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var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
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if (DirectoryExists(NormalizedPath))
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{
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var FoundInPath = InternalUtils.SafeFindFiles(NormalizedPath, SearchPattern, Recursive);
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if (FoundInPath == null)
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{
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throw new AutomationException(String.Format("Failed to find files in '{0}'", NormalizedPath));
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}
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FoundFiles.AddRange(FoundInPath);
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}
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}
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return FoundFiles.ToArray();
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}
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/// <summary>
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/// Finds files in specified paths.
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/// </summary>
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/// <param name="SearchPattern">Pattern</param>
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/// <param name="Recursive">Recursive search</param>
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/// <param name="Paths">Paths to search</param>
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/// <returns>An array of files found in the specified paths</returns>
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public static string[] FindFiles_NoExceptions(string SearchPattern, bool Recursive, params string[] Paths)
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{
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List<string> FoundFiles = new List<string>();
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foreach (var PathToSearch in Paths)
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{
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var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
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if (DirectoryExists(NormalizedPath))
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{
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var FoundInPath = InternalUtils.SafeFindFiles(NormalizedPath, SearchPattern, Recursive);
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if (FoundInPath != null)
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{
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FoundFiles.AddRange(FoundInPath);
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}
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}
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}
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return FoundFiles.ToArray();
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}
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/// <summary>
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/// Finds files in specified paths.
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/// </summary>
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/// <param name="SearchPattern">Pattern</param>
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/// <param name="Recursive">Recursive search</param>
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/// <param name="Paths">Paths to search</param>
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/// <returns>An array of files found in the specified paths</returns>
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public static string[] FindFiles_NoExceptions(bool bQuiet, string SearchPattern, bool Recursive, params string[] Paths)
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{
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List<string> FoundFiles = new List<string>();
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foreach (var PathToSearch in Paths)
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{
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var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
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if (DirectoryExists(NormalizedPath))
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{
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var FoundInPath = InternalUtils.SafeFindFiles(NormalizedPath, SearchPattern, Recursive, bQuiet);
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if (FoundInPath != null)
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{
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FoundFiles.AddRange(FoundInPath);
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}
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}
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}
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return FoundFiles.ToArray();
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}
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/// <summary>
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/// Finds files in specified paths.
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/// </summary>
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/// <param name="SearchPattern">Pattern</param>
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/// <param name="Recursive">Recursive search</param>
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/// <param name="Paths">Paths to search</param>
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/// <returns>An array of files found in the specified paths</returns>
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public static string[] FindDirectories(bool bQuiet, string SearchPattern, bool Recursive, params string[] Paths)
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{
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List<string> FoundDirs = new List<string>();
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foreach (var PathToSearch in Paths)
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{
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var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
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if (DirectoryExists(NormalizedPath))
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{
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var FoundInPath = InternalUtils.SafeFindDirectories(NormalizedPath, SearchPattern, Recursive, bQuiet);
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if (FoundInPath == null)
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{
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throw new AutomationException(String.Format("Failed to find directories in '{0}'", NormalizedPath));
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}
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FoundDirs.AddRange(FoundInPath);
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}
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}
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return FoundDirs.ToArray();
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}
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/// <summary>
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/// Finds Directories in specified paths.
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/// </summary>
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/// <param name="SearchPattern">Pattern</param>
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/// <param name="Recursive">Recursive search</param>
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/// <param name="Paths">Paths to search</param>
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/// <returns>An array of files found in the specified paths</returns>
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public static string[] FindDirectories_NoExceptions(bool bQuiet, string SearchPattern, bool Recursive, params string[] Paths)
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{
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List<string> FoundDirs = new List<string>();
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foreach (var PathToSearch in Paths)
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{
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var NormalizedPath = ConvertSeparators(PathSeparator.Default, PathToSearch);
|
|
if (DirectoryExists(NormalizedPath))
|
|
{
|
|
var FoundInPath = InternalUtils.SafeFindDirectories(NormalizedPath, SearchPattern, Recursive, bQuiet);
|
|
if (FoundInPath != null)
|
|
{
|
|
FoundDirs.AddRange(FoundInPath);
|
|
}
|
|
}
|
|
}
|
|
return FoundDirs.ToArray();
|
|
}
|
|
/// <summary>
|
|
/// Deletes a file(s).
|
|
/// If the file does not exist, silently succeeds.
|
|
/// If the deletion of the file fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
public static void DeleteFile(params string[] Filenames)
|
|
{
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeDeleteFile(NormalizedFilename))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to delete file '{0}'", NormalizedFilename));
|
|
}
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Deletes a file(s).
|
|
/// If the file does not exist, silently succeeds.
|
|
/// If the deletion of the file fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
public static void DeleteFile(bool bQuiet, params string[] Filenames)
|
|
{
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeDeleteFile(NormalizedFilename, bQuiet))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to delete file '{0}'", NormalizedFilename));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a file(s).
|
|
/// If the deletion of the file fails, prints a warning.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
public static bool DeleteFile_NoExceptions(params string[] Filenames)
|
|
{
|
|
bool Result = true;
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeDeleteFile(NormalizedFilename))
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to delete file '{0}'", NormalizedFilename);
|
|
Result = false;
|
|
}
|
|
}
|
|
return Result;
|
|
}
|
|
/// <summary>
|
|
/// Deletes a file(s).
|
|
/// If the deletion of the file fails, prints a warning.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="bQuiet">if true, then don't retry and don't print much.</param>
|
|
public static bool DeleteFile_NoExceptions(string Filename, bool bQuiet = false)
|
|
{
|
|
bool Result = true;
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeDeleteFile(NormalizedFilename, bQuiet))
|
|
{
|
|
Log(bQuiet ? TraceEventType.Information : TraceEventType.Warning, "Failed to delete file '{0}'", NormalizedFilename);
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a directory(or directories) including its contents (recursively, will delete read-only files).
|
|
/// If the deletion of the directory fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="bQuiet">Suppresses log output if true</param>
|
|
/// <param name="Directory">Directory</param>
|
|
public static void DeleteDirectory(bool bQuiet, params string[] Directories)
|
|
{
|
|
foreach (var Directory in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, Directory);
|
|
if (!InternalUtils.SafeDeleteDirectory(NormalizedDirectory, bQuiet))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to delete directory '{0}'", NormalizedDirectory));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a directory(or directories) including its contents (recursively, will delete read-only files).
|
|
/// If the deletion of the directory fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static void DeleteDirectory(params string[] Directories)
|
|
{
|
|
DeleteDirectory(false, Directories);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a directory(or directories) including its contents (recursively, will delete read-only files).
|
|
/// If the deletion of the directory fails, prints a warning.
|
|
/// </summary>
|
|
/// <param name="bQuiet">Suppresses log output if true</param>
|
|
/// <param name="Directory">Directory</param>
|
|
public static bool DeleteDirectory_NoExceptions(bool bQuiet, params string[] Directories)
|
|
{
|
|
bool Result = true;
|
|
foreach (var Directory in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, Directory);
|
|
try
|
|
{
|
|
if (!InternalUtils.SafeDeleteDirectory(NormalizedDirectory, bQuiet))
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to delete directory '{0}'", NormalizedDirectory);
|
|
Result = false;
|
|
}
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
if (!bQuiet)
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to delete directory, exception '{0}'", NormalizedDirectory);
|
|
Log(TraceEventType.Warning, Ex);
|
|
}
|
|
Result = false;
|
|
}
|
|
}
|
|
|
|
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes a directory(or directories) including its contents (recursively, will delete read-only files).
|
|
/// If the deletion of the directory fails, prints a warning.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static bool DeleteDirectory_NoExceptions(params string[] Directories)
|
|
{
|
|
return DeleteDirectory_NoExceptions(false, Directories);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Attempts to delete a directory, if that fails deletes all files and folder from the specified directory.
|
|
/// This works around the issue when the user has a file open in a notepad from that directory. Somehow deleting the file works but
|
|
/// deleting the directory with the file that's open, doesn't.
|
|
/// </summary>
|
|
/// <param name="DirectoryName"></param>
|
|
public static void DeleteDirectoryContents(string DirectoryName)
|
|
{
|
|
Log("DeleteDirectoryContents({0})", DirectoryName);
|
|
const bool bQuiet = true;
|
|
var Files = CommandUtils.FindFiles_NoExceptions(bQuiet, "*", false, DirectoryName);
|
|
foreach (var Filename in Files)
|
|
{
|
|
CommandUtils.DeleteFile_NoExceptions(Filename);
|
|
}
|
|
var Directories = CommandUtils.FindDirectories_NoExceptions(bQuiet, "*", false, DirectoryName);
|
|
foreach (var SubDirectoryName in Directories)
|
|
{
|
|
CommandUtils.DeleteDirectory_NoExceptions(bQuiet, SubDirectoryName);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a directory(or directories) exists.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
/// <returns>True if the directory exists, false otherwise.</returns>
|
|
public static bool DirectoryExists(params string[] Directories)
|
|
{
|
|
bool bExists = Directories.Length > 0;
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
bExists = System.IO.Directory.Exists(NormalizedDirectory) && bExists;
|
|
}
|
|
return bExists;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a directory(or directories) exists.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
/// <returns>True if the directory exists, false otherwise.</returns>
|
|
public static bool DirectoryExists_NoExceptions(params string[] Directories)
|
|
{
|
|
bool bExists = Directories.Length > 0;
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
try
|
|
{
|
|
bExists = System.IO.Directory.Exists(NormalizedDirectory) && bExists;
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to check if directory exists: {0}", NormalizedDirectory);
|
|
Log(TraceEventType.Warning, Ex);
|
|
bExists = false;
|
|
break;
|
|
}
|
|
}
|
|
return bExists;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a directory(or directories).
|
|
/// If the creation of the directory fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static void CreateDirectory(params string[] Directories)
|
|
{
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
if (!InternalUtils.SafeCreateDirectory(NormalizedDirectory))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to create directory '{0}'", NormalizedDirectory));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a directory(or directories).
|
|
/// If the creation of the directory fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static void CreateDirectory(bool bQuiet, params string[] Directories)
|
|
{
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
if (!InternalUtils.SafeCreateDirectory(NormalizedDirectory, bQuiet))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to create directory '{0}'", NormalizedDirectory));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a directory (or directories).
|
|
/// If the creation of the directory fails, this function prints a warning.
|
|
/// </summary>
|
|
/// <param name="Directory">Directory</param>
|
|
public static bool CreateDirectory_NoExceptions(params string[] Directories)
|
|
{
|
|
bool Result = true;
|
|
foreach (var DirectoryName in Directories)
|
|
{
|
|
var NormalizedDirectory = ConvertSeparators(PathSeparator.Default, DirectoryName);
|
|
if (!InternalUtils.SafeCreateDirectory(NormalizedDirectory))
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to create directory '{0}'", NormalizedDirectory);
|
|
Result = false;
|
|
}
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renames/moves a file.
|
|
/// If the rename of the file fails, this function throws an Exception.
|
|
/// </summary>
|
|
/// <param name="OldName">Old name</param>
|
|
/// <param name="NewName">new name</param>
|
|
public static void RenameFile(string OldName, string NewName, bool bQuiet = false)
|
|
{
|
|
var OldNormalized = ConvertSeparators(PathSeparator.Default, OldName);
|
|
var NewNormalized = ConvertSeparators(PathSeparator.Default, NewName);
|
|
if (!InternalUtils.SafeRenameFile(OldNormalized, NewNormalized, bQuiet))
|
|
{
|
|
throw new AutomationException(String.Format("Failed to rename/move file '{0}' to '{1}'", OldNormalized, NewNormalized));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Renames/moves a file.
|
|
/// If the rename of the file fails, this function prints a warning.
|
|
/// </summary>
|
|
/// <param name="OldName">Old name</param>
|
|
/// <param name="NewName">new name</param>
|
|
public static bool RenameFile_NoExceptions(string OldName, string NewName)
|
|
{
|
|
var OldNormalized = ConvertSeparators(PathSeparator.Default, OldName);
|
|
var NewNormalized = ConvertSeparators(PathSeparator.Default, NewName);
|
|
var Result = InternalUtils.SafeRenameFile(OldNormalized, NewNormalized);
|
|
if (!Result)
|
|
{
|
|
Log(TraceEventType.Warning, "Failed to rename/move file '{0}' to '{1}'", OldName, NewName);
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a file(s) exists.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename.</param>
|
|
/// <returns>True if the file exists, false otherwise.</returns>
|
|
public static bool FileExists(params string[] Filenames)
|
|
{
|
|
bool bExists = Filenames.Length > 0;
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
bExists = InternalUtils.SafeFileExists(NormalizedFilename) && bExists;
|
|
}
|
|
return bExists;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a file(s) exists.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename.</param>
|
|
/// <returns>True if the file exists, false otherwise.</returns>
|
|
public static bool FileExists_NoExceptions(params string[] Filenames)
|
|
{
|
|
// Standard version doesn't throw, but keep this function for consistency.
|
|
return FileExists(Filenames);
|
|
}
|
|
/// <summary>
|
|
/// Checks if a file(s) exists.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename.</param>
|
|
/// <returns>True if the file exists, false otherwise.</returns>
|
|
public static bool FileExists(bool bQuiet, params string[] Filenames)
|
|
{
|
|
bool bExists = Filenames.Length > 0;
|
|
foreach (var Filename in Filenames)
|
|
{
|
|
var NormalizedFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
bExists = InternalUtils.SafeFileExists(NormalizedFilename, bQuiet) && bExists;
|
|
}
|
|
return bExists;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a file(s) exists.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename.</param>
|
|
/// <returns>True if the file exists, false otherwise.</returns>
|
|
public static bool FileExists_NoExceptions(bool bQuiet, params string[] Filenames)
|
|
{
|
|
// Standard version doesn't throw, but keep this function for consistency.
|
|
return FileExists(bQuiet, Filenames);
|
|
}
|
|
|
|
static Stack<string> WorkingDirectoryStack = new Stack<string>();
|
|
|
|
/// <summary>
|
|
/// Pushes the current working directory onto a stack and sets CWD to a new value.
|
|
/// </summary>
|
|
/// <param name="WorkingDirectory">New working direcotry.</param>
|
|
public static void PushDir(string WorkingDirectory)
|
|
{
|
|
string OrigCurrentDirectory = Environment.CurrentDirectory;
|
|
WorkingDirectory = ConvertSeparators(PathSeparator.Default, WorkingDirectory);
|
|
try
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectory;
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
throw new AutomationException(String.Format("Unable to change current directory to {0}", WorkingDirectory), Ex);
|
|
}
|
|
|
|
WorkingDirectoryStack.Push(OrigCurrentDirectory);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pushes the current working directory onto a stack and sets CWD to a new value.
|
|
/// </summary>
|
|
/// <param name="WorkingDirectory">New working direcotry.</param>
|
|
public static bool PushDir_NoExceptions(string WorkingDirectory)
|
|
{
|
|
bool Result = true;
|
|
string OrigCurrentDirectory = Environment.CurrentDirectory;
|
|
WorkingDirectory = ConvertSeparators(PathSeparator.Default, WorkingDirectory);
|
|
try
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectory;
|
|
WorkingDirectoryStack.Push(OrigCurrentDirectory);
|
|
}
|
|
catch
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to change current directory to {0}", WorkingDirectory);
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pops the last working directory from a stack and sets it as the current working directory.
|
|
/// </summary>
|
|
public static void PopDir()
|
|
{
|
|
if (WorkingDirectoryStack.Count > 0)
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectoryStack.Pop();
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException("Unable to PopDir. WorkingDirectoryStack is empty.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Pops the last working directory from a stack and sets it as the current working directory.
|
|
/// </summary>
|
|
public static bool PopDir_NoExceptions()
|
|
{
|
|
bool Result = true;
|
|
if (WorkingDirectoryStack.Count > 0)
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectoryStack.Pop();
|
|
}
|
|
else
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to PopDir. WorkingDirectoryStack is empty.");
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears the directory stack
|
|
/// </summary>
|
|
public static void ClearDirStack()
|
|
{
|
|
while (WorkingDirectoryStack.Count > 0)
|
|
{
|
|
PopDir();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the current working directory.
|
|
/// </summary>
|
|
/// <param name="WorkingDirectory">New working directory.</param>
|
|
public static void ChDir(string WorkingDirectory)
|
|
{
|
|
WorkingDirectory = ConvertSeparators(PathSeparator.Default, WorkingDirectory);
|
|
try
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectory;
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
throw new ArgumentException(String.Format("Unable to change current directory to {0}", WorkingDirectory), Ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the current working directory.
|
|
/// </summary>
|
|
/// <param name="WorkingDirectory">New working directory.</param>
|
|
public static bool ChDir_NoExceptions(string WorkingDirectory)
|
|
{
|
|
bool Result = true;
|
|
WorkingDirectory = ConvertSeparators(PathSeparator.Default, WorkingDirectory);
|
|
try
|
|
{
|
|
Environment.CurrentDirectory = WorkingDirectory;
|
|
}
|
|
catch
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to change current directory to {0}", WorkingDirectory);
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets file attributes. Will not change attributes that have not been specified.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="ReadOnly">Read-only attribute</param>
|
|
/// <param name="Hidden">Hidden attribute.</param>
|
|
/// <param name="Archive">Archive attribute.</param>
|
|
public static void SetFileAttributes(string Filename, bool? ReadOnly = null, bool? Hidden = null, bool? Archive = null)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!File.Exists(Filename))
|
|
{
|
|
throw new AutomationException("Unable to set attributes for a non-exisiting file.", new FileNotFoundException("File not found.", Filename));
|
|
}
|
|
|
|
FileAttributes Attributes = File.GetAttributes(Filename);
|
|
Attributes = InternalSetAttributes(ReadOnly, Hidden, Archive, Attributes);
|
|
File.SetAttributes(Filename, Attributes);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets file attributes. Will not change attributes that have not been specified.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="ReadOnly">Read-only attribute</param>
|
|
/// <param name="Hidden">Hidden attribute.</param>
|
|
/// <param name="Archive">Archive attribute.</param>
|
|
public static bool SetFileAttributes_NoExceptions(string Filename, bool? ReadOnly = null, bool? Hidden = null, bool? Archive = null)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!File.Exists(Filename))
|
|
{
|
|
Log(TraceEventType.Warning, "Unable to set attributes for a non-exisiting file ({0})", Filename);
|
|
return false;
|
|
}
|
|
|
|
bool Result = true;
|
|
try
|
|
{
|
|
FileAttributes Attributes = File.GetAttributes(Filename);
|
|
Attributes = InternalSetAttributes(ReadOnly, Hidden, Archive, Attributes);
|
|
File.SetAttributes(Filename, Attributes);
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
Log(TraceEventType.Warning, "Error trying to set file attributes for: {0}", Filename);
|
|
Log(TraceEventType.Warning, Ex);
|
|
Result = false;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
private static FileAttributes InternalSetAttributes(bool? ReadOnly, bool? Hidden, bool? Archive, FileAttributes Attributes)
|
|
{
|
|
if (ReadOnly != null)
|
|
{
|
|
if ((bool)ReadOnly)
|
|
{
|
|
Attributes |= FileAttributes.ReadOnly;
|
|
}
|
|
else
|
|
{
|
|
Attributes &= ~FileAttributes.ReadOnly;
|
|
}
|
|
}
|
|
if (Hidden != null)
|
|
{
|
|
if ((bool)Hidden)
|
|
{
|
|
Attributes |= FileAttributes.Hidden;
|
|
}
|
|
else
|
|
{
|
|
Attributes &= ~FileAttributes.Hidden;
|
|
}
|
|
}
|
|
if (Archive != null)
|
|
{
|
|
if ((bool)Archive)
|
|
{
|
|
Attributes |= FileAttributes.Archive;
|
|
}
|
|
else
|
|
{
|
|
Attributes &= ~FileAttributes.Archive;
|
|
}
|
|
}
|
|
return Attributes;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes a line of formatted string to a file. Creates the file if it does not exists.
|
|
/// If the file does exists, appends a new line.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Format">Format string</param>
|
|
/// <param name="Args">Arguments</param>
|
|
public static void WriteToFile(string Filename, string Format, params object[] Args)
|
|
{
|
|
WriteToFile(Filename, String.Format(Format, Args));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes a line of formatted string to a file. Creates the file if it does not exists.
|
|
/// If the file does exists, appends a new line.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Text">Text to write</param>
|
|
public static void WriteToFile(string Filename, string Text)
|
|
{
|
|
try
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
FileStream Stream;
|
|
if (File.Exists(Filename))
|
|
{
|
|
Stream = new FileStream(Filename, FileMode.Append, FileAccess.Write, FileShare.Read);
|
|
}
|
|
else
|
|
{
|
|
Stream = new FileStream(Filename, FileMode.OpenOrCreate, FileAccess.Write, FileShare.Read);
|
|
}
|
|
if (Stream != null)
|
|
{
|
|
using (StreamWriter Writer = new StreamWriter(Stream))
|
|
{
|
|
Writer.WriteLine(Text);
|
|
Writer.Flush();
|
|
Writer.Close();
|
|
}
|
|
Stream.Dispose();
|
|
}
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
throw new AutomationException(String.Format("Failed to Write to file {0}", Filename), Ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads all text lines from a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <returns>Array of lines of text read from the file. null if the file did not exist or could not be read.</returns>
|
|
public static string[] ReadAllLines(string Filename)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeReadAllLines(Filename);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads all text from a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <returns>All text read from the file. null if the file did not exist or could not be read.</returns>
|
|
public static string ReadAllText(string Filename)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeReadAllText(Filename);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes lines to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Lines">Text</param>
|
|
public static void WriteAllLines(string Filename, string[] Lines)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeWriteAllLines(Filename, Lines))
|
|
{
|
|
throw new AutomationException("Unable to write to file: {0}", Filename);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes lines to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Lines">Text</param>
|
|
public static bool WriteAllLines_NoExceptions(string Filename, string[] Lines)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeWriteAllLines(Filename, Lines);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes text to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Lines">Text</param>
|
|
public static void WriteAllText(string Filename, string Text)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeWriteAllText(Filename, Text))
|
|
{
|
|
throw new AutomationException("Unable to write to file: {0}", Filename);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes text to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Lines">Text</param>
|
|
public static bool WriteAllText_NoExceptions(string Filename, string Text)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeWriteAllText(Filename, Text);
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Writes byte array to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Bytes">Byte array</param>
|
|
public static void WriteAllBytes(string Filename, byte[] Bytes)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
if (!InternalUtils.SafeWriteAllBytes(Filename, Bytes))
|
|
{
|
|
throw new AutomationException("Unable to write to file: {0}", Filename);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Writes byte array to a file.
|
|
/// </summary>
|
|
/// <param name="Filename">Filename</param>
|
|
/// <param name="Bytes">Byte array</param>
|
|
public static bool WriteAllBytes_NoExceptions(string Filename, byte[] Bytes)
|
|
{
|
|
Filename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
return InternalUtils.SafeWriteAllBytes(Filename, Bytes);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a character representing the specified separator type.
|
|
/// </summary>
|
|
/// <param name="SeparatorType">Separator type.</param>
|
|
/// <returns>Separator character</returns>
|
|
public static char GetPathSeparatorChar(PathSeparator SeparatorType)
|
|
{
|
|
char Separator;
|
|
switch (SeparatorType)
|
|
{
|
|
case PathSeparator.Slash:
|
|
case PathSeparator.Depot:
|
|
Separator = '/';
|
|
break;
|
|
case PathSeparator.Backslash:
|
|
Separator = '\\';
|
|
break;
|
|
default:
|
|
Separator = Path.DirectorySeparatorChar;
|
|
break;
|
|
}
|
|
return Separator;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the character is one of the two sperator types ('\' or '/')
|
|
/// </summary>
|
|
/// <param name="Character">Character to check.</param>
|
|
/// <returns>True if the character is a separator, false otherwise.</returns>
|
|
public static bool IsPathSeparator(char Character)
|
|
{
|
|
return (Character == '/' || Character == '\\');
|
|
}
|
|
|
|
/// <summary>
|
|
/// Combines paths and replaces all path separators with the system default separator.
|
|
/// </summary>
|
|
/// <param name="Paths"></param>
|
|
/// <returns>Combined Path</returns>
|
|
public static string CombinePaths(params string[] Paths)
|
|
{
|
|
return CombinePaths(PathSeparator.Default, Paths);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Combines paths and replaces all path separators wth the system specified separator.
|
|
/// </summary>
|
|
/// <param name="SeparatorType">Type of separartor to use when combining paths.</param>
|
|
/// <param name="Paths"></param>
|
|
/// <returns>Combined Path</returns>
|
|
public static string CombinePaths(PathSeparator SeparatorType, params string[] Paths)
|
|
{
|
|
// Pick a separator to use.
|
|
var SeparatorToUse = GetPathSeparatorChar(SeparatorType);
|
|
var SeparatorToReplace = SeparatorToUse == '/' ? '\\' : '/';
|
|
|
|
// Allocate string builder
|
|
int CombinePathMaxLength = 0;
|
|
foreach (var PathPart in Paths)
|
|
{
|
|
CombinePathMaxLength += (PathPart != null) ? PathPart.Length : 0;
|
|
}
|
|
CombinePathMaxLength += Paths.Length;
|
|
var CombinedPath = new StringBuilder(CombinePathMaxLength);
|
|
|
|
// Combine all paths
|
|
CombinedPath.Append(Paths[0]);
|
|
for (int PathIndex = 1; PathIndex < Paths.Length; ++PathIndex)
|
|
{
|
|
var NextPath = Paths[PathIndex];
|
|
if (String.IsNullOrEmpty(NextPath) == false)
|
|
{
|
|
int NextPathStartIndex = 0;
|
|
if (CombinedPath.Length != 0)
|
|
{
|
|
var LastChar = CombinedPath[CombinedPath.Length - 1];
|
|
var NextChar = NextPath[0];
|
|
var IsLastCharPathSeparator = IsPathSeparator(LastChar);
|
|
var IsNextCharPathSeparator = IsPathSeparator(NextChar);
|
|
// Check if a separator between paths is required
|
|
if (!IsLastCharPathSeparator && !IsNextCharPathSeparator)
|
|
{
|
|
CombinedPath.Append(SeparatorToUse);
|
|
}
|
|
// Check if one of the saprators needs to be skipped.
|
|
else if (IsLastCharPathSeparator && IsNextCharPathSeparator)
|
|
{
|
|
NextPathStartIndex = 1;
|
|
}
|
|
}
|
|
CombinedPath.Append(NextPath, NextPathStartIndex, NextPath.Length - NextPathStartIndex);
|
|
}
|
|
}
|
|
// Make sure there's only one separator type used.
|
|
CombinedPath.Replace(SeparatorToReplace, SeparatorToUse);
|
|
return CombinedPath.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts all separators in path to the specified separator type.
|
|
/// </summary>
|
|
/// <param name="ToSperatorType">Desired separator type.</param>
|
|
/// <param name="PathToConvert">Path</param>
|
|
/// <returns>Path where all separators have been converted to the specified type.</returns>
|
|
public static string ConvertSeparators(PathSeparator ToSperatorType, string PathToConvert)
|
|
{
|
|
return CombinePaths(ToSperatorType, PathToConvert);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a file.
|
|
/// </summary>
|
|
/// <param name="Source"></param>
|
|
/// <param name="Dest"></param>
|
|
/// <returns>True if the operation was successful, false otherwise.</returns>
|
|
public static void CopyFile(string Source, string Dest, bool bQuiet = false)
|
|
{
|
|
Source = ConvertSeparators(PathSeparator.Default, Source);
|
|
Dest = ConvertSeparators(PathSeparator.Default, Dest);
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
InternalUtils.SafeDeleteFile(Dest, bQuiet);
|
|
}
|
|
else if (!InternalUtils.SafeDirectoryExists(Path.GetDirectoryName(Dest), true))
|
|
{
|
|
if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(Dest), bQuiet))
|
|
{
|
|
throw new AutomationException("Failed to create directory {0} for copy", Path.GetDirectoryName(Dest));
|
|
}
|
|
}
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
throw new AutomationException("Failed to delete {0} for copy", Dest);
|
|
}
|
|
if (!InternalUtils.SafeCopyFile(Source, Dest, bQuiet))
|
|
{
|
|
throw new AutomationException("Failed to copy {0} to {1}", Source, Dest);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a file. Does not throw exceptions.
|
|
/// </summary>
|
|
/// <param name="Source"></param>
|
|
/// <param name="Dest"></param>
|
|
/// <returns>True if the operation was successful, false otherwise.</returns>
|
|
public static bool CopyFile_NoExceptions(string Source, string Dest, bool bQuiet = false)
|
|
{
|
|
Source = ConvertSeparators(PathSeparator.Default, Source);
|
|
Dest = ConvertSeparators(PathSeparator.Default, Dest);
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
InternalUtils.SafeDeleteFile(Dest, bQuiet);
|
|
}
|
|
else if (!InternalUtils.SafeDirectoryExists(Path.GetDirectoryName(Dest), true))
|
|
{
|
|
if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(Dest)))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
return false;
|
|
}
|
|
return InternalUtils.SafeCopyFile(Source, Dest, bQuiet);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a file if the dest doesn't exist or the dest timestamp is different; after a copy, copies the timestamp
|
|
/// </summary>
|
|
/// <param name="Source"></param>
|
|
/// <param name="Dest"></param>
|
|
/// <returns>True if the operation was successful, false otherwise.</returns>
|
|
public static void CopyFileIncremental(string Source, string Dest)
|
|
{
|
|
Source = ConvertSeparators(PathSeparator.Default, Source);
|
|
Dest = ConvertSeparators(PathSeparator.Default, Dest);
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
TimeSpan Diff = File.GetLastWriteTimeUtc(Dest) - File.GetLastWriteTimeUtc(Source);
|
|
if (Diff.TotalSeconds > -1 && Diff.TotalSeconds < 1)
|
|
{
|
|
Log("CopyFileIncremental Skipping {0}, up to date.", Dest);
|
|
return;
|
|
}
|
|
InternalUtils.SafeDeleteFile(Dest);
|
|
}
|
|
else if (!InternalUtils.SafeDirectoryExists(Path.GetDirectoryName(Dest), true))
|
|
{
|
|
if (!InternalUtils.SafeCreateDirectory(Path.GetDirectoryName(Dest)))
|
|
{
|
|
throw new AutomationException("Failed to create directory {0} for copy", Path.GetDirectoryName(Dest));
|
|
}
|
|
}
|
|
if (InternalUtils.SafeFileExists(Dest, true))
|
|
{
|
|
throw new AutomationException("Failed to delete {0} for copy", Dest);
|
|
}
|
|
if (!InternalUtils.SafeCopyFile(Source, Dest))
|
|
{
|
|
throw new AutomationException("Failed to copy {0} to {1}", Source, Dest);
|
|
}
|
|
FileAttributes Attributes = File.GetAttributes(Dest);
|
|
if ((Attributes & FileAttributes.ReadOnly) != 0)
|
|
{
|
|
File.SetAttributes(Dest, Attributes & ~FileAttributes.ReadOnly);
|
|
}
|
|
File.SetLastWriteTimeUtc(Dest, File.GetLastWriteTimeUtc(Source));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies a directory and all of it's contents recursively. Does not throw exceptions.
|
|
/// </summary>
|
|
/// <param name="Source"></param>
|
|
/// <param name="Dest"></param>
|
|
/// <returns>True if the operation was successful, false otherwise.</returns>
|
|
public static bool CopyDirectory_NoExceptions(string Source, string Dest, bool bQuiet = false)
|
|
{
|
|
Source = ConvertSeparators(PathSeparator.Default, Source);
|
|
Dest = ConvertSeparators(PathSeparator.Default, Dest);
|
|
Dest.TrimEnd(PathSeparator.Default.ToString().ToCharArray());
|
|
|
|
if (InternalUtils.SafeDirectoryExists(Dest))
|
|
{
|
|
InternalUtils.SafeDeleteDirectory(Dest, bQuiet);
|
|
if (InternalUtils.SafeDirectoryExists(Dest, true))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!InternalUtils.SafeCreateDirectory(Dest, bQuiet))
|
|
{
|
|
return false;
|
|
}
|
|
foreach (var SourceSubDirectory in Directory.GetDirectories(Source))
|
|
{
|
|
string DestPath = Dest + GetPathSeparatorChar(PathSeparator.Default) + GetLastDirectoryName(SourceSubDirectory);
|
|
if (!CopyDirectory_NoExceptions(SourceSubDirectory, DestPath, bQuiet))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
foreach (var SourceFile in Directory.GetFiles(Source))
|
|
{
|
|
int FilenameStart = SourceFile.LastIndexOf(GetPathSeparatorChar(PathSeparator.Default));
|
|
string DestPath = Dest + SourceFile.Substring(FilenameStart);
|
|
if (!CopyFile_NoExceptions(SourceFile, DestPath, bQuiet))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns directory name without filename.
|
|
/// The difference between this and Path.GetDirectoryName is that this
|
|
/// function will not throw away the last name if it doesn't have an extension, for example:
|
|
/// D:\Project\Data\Asset -> D:\Project\Data\Asset
|
|
/// D:\Project\Data\Asset.ussset -> D:\Project\Data
|
|
/// </summary>
|
|
/// <param name="FilePath"></param>
|
|
/// <returns></returns>
|
|
public static string GetDirectoryName(string FilePath)
|
|
{
|
|
var LastSeparatorIndex = Math.Max(FilePath.LastIndexOf('/'), FilePath.LastIndexOf('\\'));
|
|
var ExtensionIndex = FilePath.LastIndexOf('.');
|
|
if (ExtensionIndex > LastSeparatorIndex || LastSeparatorIndex == (FilePath.Length - 1))
|
|
{
|
|
return FilePath.Substring(0, LastSeparatorIndex);
|
|
}
|
|
else
|
|
{
|
|
return FilePath;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the last directory name in the path string.
|
|
/// For example: D:\Temp\Project\File.txt -> Project, Data\Samples -> Samples
|
|
/// </summary>
|
|
/// <param name="FilePath"></param>
|
|
/// <returns></returns>
|
|
public static string GetLastDirectoryName(string FilePath)
|
|
{
|
|
var LastDir = GetDirectoryName(FilePath);
|
|
var LastSeparatorIndex = Math.Max(LastDir.LastIndexOf('/'), LastDir.LastIndexOf('\\'));
|
|
if (LastSeparatorIndex >= 0)
|
|
{
|
|
LastDir = LastDir.Substring(LastSeparatorIndex + 1);
|
|
}
|
|
return LastDir;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes multi-dot extensions from a filename (i.e. *.automation.csproj)
|
|
/// </summary>
|
|
/// <param name="Filename">Filename to remove the extensions from</param>
|
|
/// <returns>Clean filename.</returns>
|
|
public static string GetFilenameWithoutAnyExtensions(string Filename)
|
|
{
|
|
do
|
|
{
|
|
Filename = Path.GetFileNameWithoutExtension(Filename);
|
|
}
|
|
while (Filename.IndexOf('.') >= 0);
|
|
return Filename;
|
|
}
|
|
|
|
/// <summary>
|
|
/// A container for a binary files (dll, exe) with its associated debug info.
|
|
/// </summary>
|
|
public class FileManifest
|
|
{
|
|
/// <summary>
|
|
/// Items
|
|
/// </summary>
|
|
public readonly List<string> FileManifestItems = new List<string>();
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
public FileManifest()
|
|
{
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads a file manifest and returns it
|
|
/// </summary>
|
|
/// <param name="ManifestName">ManifestName</param>
|
|
/// <returns></returns>
|
|
public static FileManifest ReadManifest(string ManifestName)
|
|
{
|
|
return XmlHandler.ReadXml<FileManifest>(ManifestName);
|
|
}
|
|
|
|
private static void CloneDirectoryRecursiveWorker(string SourcePathBase, string TargetPathBase, List<string> ClonedFiles)
|
|
{
|
|
if (!InternalUtils.SafeCreateDirectory(TargetPathBase))
|
|
{
|
|
throw new AutomationException("Failed to create directory {0} for copy", TargetPathBase);
|
|
}
|
|
|
|
DirectoryInfo SourceDirectory = new DirectoryInfo(SourcePathBase);
|
|
DirectoryInfo[] SourceSubdirectories = SourceDirectory.GetDirectories();
|
|
|
|
// Copy the files
|
|
FileInfo[] SourceFiles = SourceDirectory.GetFiles();
|
|
foreach (FileInfo SourceFI in SourceFiles)
|
|
{
|
|
string TargetFilename = CommandUtils.CombinePaths(TargetPathBase, SourceFI.Name);
|
|
SourceFI.CopyTo(TargetFilename);
|
|
|
|
if (ClonedFiles != null)
|
|
{
|
|
ClonedFiles.Add(TargetFilename);
|
|
}
|
|
}
|
|
|
|
// Recurse into subfolders
|
|
foreach (DirectoryInfo SourceSubdir in SourceSubdirectories)
|
|
{
|
|
string NewSourcePath = CommandUtils.CombinePaths(SourcePathBase, SourceSubdir.Name);
|
|
string NewTargetPath = CommandUtils.CombinePaths(TargetPathBase, SourceSubdir.Name);
|
|
CloneDirectoryRecursiveWorker(NewSourcePath, NewTargetPath, ClonedFiles);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clones a directory.
|
|
/// Warning: Will delete all of the existing files in TargetPath
|
|
/// This is recursive, copying subfolders too.
|
|
/// </summary>
|
|
/// <param name="SourcePath">Source directory.</param>
|
|
/// <param name="TargetPath">Target directory.</param>
|
|
/// <param name="ClonedFiles">List of cloned files.</param>
|
|
public static void CloneDirectory(string SourcePath, string TargetPath, List<string> ClonedFiles = null)
|
|
{
|
|
DeleteDirectory_NoExceptions(TargetPath);
|
|
|
|
CloneDirectoryRecursiveWorker(SourcePath, TargetPath, ClonedFiles);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Threaded Copy
|
|
|
|
/// <summary>
|
|
/// Single batch of files to copy on a thread
|
|
/// </summary>
|
|
class CopyRequest
|
|
{
|
|
public string[] Source;
|
|
public string[] Dest;
|
|
public Exception Result;
|
|
public Thread Worker;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Main thread procedure for copying files
|
|
/// </summary>
|
|
private static void CopyThreadProc(object Request)
|
|
{
|
|
const bool bQuiet = true;
|
|
var FileToCopy = (CopyRequest)Request;
|
|
try
|
|
{
|
|
for (int Index = 0; Index < FileToCopy.Source.Length; ++Index)
|
|
{
|
|
CopyFile(FileToCopy.Source[Index], FileToCopy.Dest[Index], bQuiet);
|
|
}
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
FileToCopy.Result = Ex;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies files using miltiple threads
|
|
/// </summary>
|
|
/// <param name="SourceDirectory"></param>
|
|
/// <param name="DestDirectory"></param>
|
|
/// <param name="MaxThreads"></param>
|
|
public static void ThreadedCopyFiles(string SourceDirectory, string DestDirectory, int MaxThreads = 64)
|
|
{
|
|
CreateDirectory(DestDirectory);
|
|
|
|
var SourceFiles = Directory.GetFiles(SourceDirectory, "*", SearchOption.AllDirectories);
|
|
var SourceBase = GetDirectoryName(SourceDirectory) + GetPathSeparatorChar(PathSeparator.Default);
|
|
var DestBase = GetDirectoryName(DestDirectory) + GetPathSeparatorChar(PathSeparator.Default);
|
|
var DestFiles = new string[SourceFiles.Length];
|
|
for (int Index = 0; Index < SourceFiles.Length; ++Index)
|
|
{
|
|
DestFiles[Index] = SourceFiles[Index].Replace(SourceBase, DestBase);
|
|
}
|
|
ThreadedCopyFiles(SourceFiles, DestFiles, MaxThreads);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies files using miltiple threads
|
|
/// </summary>
|
|
/// <param name="SourceDirectory"></param>
|
|
/// <param name="DestDirectory"></param>
|
|
/// <param name="MaxThreads"></param>
|
|
public static void ThreadedCopyFiles(string[] Source, string[] Dest, int MaxThreads = 64)
|
|
{
|
|
Log("Copying {0} file(s) using max {1} thread(s)", Source.Length, MaxThreads);
|
|
|
|
if (Source.Length != Dest.Length)
|
|
{
|
|
throw new AutomationException("Source count ({0}) does not match Dest count ({1})", Source.Length, Dest.Length);
|
|
}
|
|
const int MinFilesPerThread = 10;
|
|
if (MaxThreads > 1 && Source.Length > MinFilesPerThread)
|
|
{
|
|
// Split evenly across the threads
|
|
int FilesPerThread = Math.Max(Source.Length / MaxThreads, MinFilesPerThread);
|
|
int ThreadCount = Math.Min(Source.Length / FilesPerThread + 1, MaxThreads);
|
|
FilesPerThread = Source.Length / ThreadCount + 1;
|
|
|
|
// Divide and copy
|
|
var WorkerThreads = new List<CopyRequest>(ThreadCount);
|
|
var FilesToCopy = Source.Length;
|
|
var FirstFileIndex = 0;
|
|
while (FilesToCopy > 0)
|
|
{
|
|
var Request = new CopyRequest();
|
|
WorkerThreads.Add(Request);
|
|
|
|
Request.Source = new string[Math.Min(FilesToCopy, FilesPerThread)];
|
|
Request.Dest = new string[Request.Source.Length];
|
|
Array.Copy(Source, FirstFileIndex, Request.Source, 0, Request.Source.Length);
|
|
Array.Copy(Dest, FirstFileIndex, Request.Dest, 0, Request.Dest.Length);
|
|
|
|
Request.Worker = new Thread(new ParameterizedThreadStart(CopyThreadProc));
|
|
Request.Worker.Start(Request);
|
|
|
|
FirstFileIndex += Request.Source.Length;
|
|
FilesToCopy -= Request.Source.Length;
|
|
}
|
|
|
|
// Wait for completion
|
|
foreach (var Request in WorkerThreads)
|
|
{
|
|
if (Request.Worker.IsAlive)
|
|
{
|
|
Request.Worker.Join();
|
|
}
|
|
if (Request.Result != null)
|
|
{
|
|
throw new AutomationException(String.Format("Failed to thread-copy files: {0}", Request.Result.Message), Request.Result);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const bool bQuiet = true;
|
|
for (int Index = 0; Index < Source.Length; ++Index)
|
|
{
|
|
CopyFile(Source[Index], Dest[Index], bQuiet);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Environment variables
|
|
|
|
/// <summary>
|
|
/// Gets environment variable value.
|
|
/// </summary>
|
|
/// <param name="Name">Name of the environment variable</param>
|
|
/// <returns>Environment variable value as string.</returns>
|
|
public static string GetEnvVar(string Name)
|
|
{
|
|
return InternalUtils.GetEnvironmentVariable(Name, "");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets environment variable value.
|
|
/// </summary>
|
|
/// <param name="Name">Name of the environment variable</param>
|
|
/// <param name="DefaultValue">Default value of the environment variable if the variable is not set.</param>
|
|
/// <returns>Environment variable value as string.</returns>
|
|
public static string GetEnvVar(string Name, string DefaultValue)
|
|
{
|
|
return InternalUtils.GetEnvironmentVariable(Name, DefaultValue);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets environment variable.
|
|
/// </summary>
|
|
/// <param name="Name">Variable name.</param>
|
|
/// <param name="Value">Variable value.</param>
|
|
/// <returns>True if the value has been set, false otherwise.</returns>
|
|
public static void SetEnvVar(string Name, object Value)
|
|
{
|
|
try
|
|
{
|
|
Log("SetEnvVar {0}={1}", Name, Value);
|
|
Environment.SetEnvironmentVariable(Name, Value.ToString());
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
throw new AutomationException(String.Format("Failed to set environment variable {0} to {1}", Name, Value), Ex);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the environment variable if it hasn't been already.
|
|
/// </summary>
|
|
/// <param name="VarName">Environment variable name</param>
|
|
/// <param name="Value">New value</param>
|
|
public static void ConditionallySetEnvVar(string VarName, string Value)
|
|
{
|
|
if (String.IsNullOrEmpty(CommandUtils.GetEnvVar(VarName)))
|
|
{
|
|
Environment.SetEnvironmentVariable(VarName, Value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets environment variables set by a batch file.
|
|
/// </summary>
|
|
/// <param name="BatchFileName">Filename that sets the environment variables</param>
|
|
/// <param name="AlsoSet">True if found variables should be automatically set withing this process.</param>
|
|
/// <returns>Dictionary of environment variables set by the batch file.</returns>
|
|
public static CaselessDictionary<string> GetEnvironmentVariablesFromBatchFile(string BatchFileName, bool AlsoSet = false)
|
|
{
|
|
if (File.Exists(BatchFileName))
|
|
{
|
|
// Create a wrapper batch file that echoes environment variables to a text file
|
|
var EnvOutputFileName = CommandUtils.CombinePaths(Path.GetTempPath(), "HarvestEnvVars.txt");
|
|
var EnvReaderBatchFileName = CommandUtils.CombinePaths(Path.GetTempPath(), "HarvestEnvVars.bat");
|
|
|
|
{
|
|
var EnvReaderBatchFileContent = new List<string>();
|
|
|
|
// Run 'vcvars32.bat' (or similar x64 version) to set environment variables
|
|
EnvReaderBatchFileContent.Add(String.Format("call \"{0}\"", BatchFileName));
|
|
|
|
// Pipe all environment variables to a file where we can read them in
|
|
EnvReaderBatchFileContent.Add(String.Format("set >\"{0}\"", EnvOutputFileName));
|
|
|
|
File.WriteAllLines(EnvReaderBatchFileName, EnvReaderBatchFileContent);
|
|
}
|
|
|
|
InternalUtils.SafeDeleteFile(EnvOutputFileName);
|
|
CommandUtils.Run(EnvReaderBatchFileName, "");
|
|
|
|
var Result = new CaselessDictionary<string>();
|
|
// Load environment variables
|
|
var EnvStringsFromFile = File.ReadAllLines(EnvOutputFileName);
|
|
foreach (var EnvString in EnvStringsFromFile)
|
|
{
|
|
// Parse the environment variable name and value from the string ("name=value")
|
|
int EqualSignPos = EnvString.IndexOf('=');
|
|
var EnvironmentVariableName = EnvString.Substring(0, EqualSignPos);
|
|
var EnvironmentVariableValue = EnvString.Substring(EqualSignPos + 1);
|
|
|
|
if (Environment.GetEnvironmentVariable(EnvironmentVariableName) != EnvironmentVariableValue)
|
|
{
|
|
Result.Add(EnvironmentVariableName, EnvironmentVariableValue);
|
|
}
|
|
if (AlsoSet)
|
|
{
|
|
// Set the environment variable
|
|
Environment.SetEnvironmentVariable(EnvironmentVariableName, EnvironmentVariableValue);
|
|
}
|
|
}
|
|
return Result;
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException("BatchFile {0} does not exist!", BatchFileName);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region CommandLine
|
|
|
|
/// <summary>
|
|
/// Converts a list of arguments to a string where each argument is separated with a space character.
|
|
/// </summary>
|
|
/// <param name="Args">Arguments</param>
|
|
/// <returns>Single string containing all arguments separated with a space.</returns>
|
|
public static string ArgsToCommandLine(params object[] Args)
|
|
{
|
|
string Arguments = "";
|
|
if (Args != null)
|
|
{
|
|
for (int Index = 0; Index < Args.Length; ++Index)
|
|
{
|
|
Arguments += Args[Index].ToString();
|
|
if (Index < (Args.Length - 1))
|
|
{
|
|
Arguments += " ";
|
|
}
|
|
}
|
|
}
|
|
return Arguments;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the argument list for a parameter and returns whether it is defined or not.
|
|
/// </summary>
|
|
/// <param name="ArgList">Argument list.</param>
|
|
/// <param name="Param">Param to check for.</param>
|
|
/// <returns>True if param was found, false otherwise.</returns>
|
|
public static bool ParseParam(object[] ArgList, string Param)
|
|
{
|
|
foreach (object Arg in ArgList)
|
|
{
|
|
if (Arg.ToString().Equals(Param, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the command's Params list for a parameter and returns whether it is defined or not.
|
|
/// </summary>
|
|
/// <param name="Param">Param to check for.</param>
|
|
/// <returns>True if param was found, false otherwise.</returns>
|
|
public bool ParseParam(string Param)
|
|
{
|
|
return ParseParam(Params, Param);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the argument list for a parameter and reads its value.
|
|
/// Ex. ParseParamValue(Args, "map=")
|
|
/// </summary>
|
|
/// <param name="ArgList">Argument list.</param>
|
|
/// <param name="Param">Param to read its value.</param>
|
|
/// <returns>Returns the value or Default if the parameter was not found.</returns>
|
|
public static string ParseParamValue(object[] ArgList, string Param, string Default = null)
|
|
{
|
|
if (!Param.EndsWith("="))
|
|
{
|
|
Param += "=";
|
|
}
|
|
|
|
foreach (object Arg in ArgList)
|
|
{
|
|
string ArgStr = Arg.ToString();
|
|
if (ArgStr.StartsWith(Param, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
return ArgStr.Substring(Param.Length);
|
|
}
|
|
}
|
|
return Default;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the command's Params list for a parameter and reads its value.
|
|
/// Ex. ParseParamValue(Args, "map=")
|
|
/// </summary>
|
|
/// <param name="Param">Param to read its value.</param>
|
|
/// <returns>Returns the value or Default if the parameter was not found.</returns>
|
|
public string ParseParamValue(string Param, string Default = null)
|
|
{
|
|
return ParseParamValue(Params, Param, Default);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parses the command's Params list for a parameter and reads its value.
|
|
/// Ex. ParseParamValue(Args, "map=")
|
|
/// </summary>
|
|
/// <param name="Param">Param to read its value.</param>
|
|
/// <returns>Returns the value or Default if the parameter was not found.</returns>
|
|
public int ParseParamInt(string Param, int Default = 0)
|
|
{
|
|
string num = ParseParamValue(Params, Param, Default.ToString());
|
|
return int.Parse(num);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes sure path can be used as a command line param (adds quotes if it contains spaces)
|
|
/// </summary>
|
|
/// <param name="InPath">Path to convert</param>
|
|
/// <returns></returns>
|
|
public static string MakePathSafeToUseWithCommandLine(string InPath)
|
|
{
|
|
if (InPath.Contains(' ') && InPath[0] != '\"')
|
|
{
|
|
InPath = "\"" + InPath + "\"";
|
|
}
|
|
return InPath;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Other
|
|
|
|
public static string EscapePath(string InPath)
|
|
{
|
|
return InPath.Replace(":", "").Replace("/", "+").Replace("\\", "+").Replace(" ", "+");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if collection is either null or empty.
|
|
/// </summary>
|
|
/// <param name="Collection">Collection to check.</param>
|
|
/// <returns>True if the collection is either nur or empty.</returns>
|
|
public static bool IsNullOrEmpty(ICollection Collection)
|
|
{
|
|
return Collection == null || Collection.Count == 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of available target platforms.
|
|
/// </summary>
|
|
public static UnrealBuildTool.UnrealTargetPlatform[] KnownTargetPlatforms
|
|
{
|
|
get
|
|
{
|
|
if (UBTTargetPlatforms == null || UBTTargetPlatforms.Length == 0)
|
|
{
|
|
UBTTargetPlatforms = new UnrealBuildTool.UnrealTargetPlatform[UnrealBuildTool.UEBuildPlatform.BuildPlatformDictionary.Count];
|
|
int Index = 0;
|
|
foreach (var Platform in UnrealBuildTool.UEBuildPlatform.BuildPlatformDictionary)
|
|
{
|
|
UBTTargetPlatforms[Index++] = Platform.Key;
|
|
}
|
|
}
|
|
return UBTTargetPlatforms;
|
|
}
|
|
}
|
|
private static UnrealBuildTool.UnrealTargetPlatform[] UBTTargetPlatforms;
|
|
|
|
#endregion
|
|
|
|
#region Properties
|
|
|
|
/// <summary>
|
|
/// Command line parameters for this command (empty by non-null by default)
|
|
/// </summary>
|
|
private object[] CommandLineParams = new object[0];
|
|
public object[] Params
|
|
{
|
|
get { return CommandLineParams; }
|
|
set { CommandLineParams = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Path to the AutomationTool executable.
|
|
/// </summary>
|
|
public static string ExeFilename
|
|
{
|
|
get { return InternalUtils.ExecutingAssemblyLocation; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Directory where the AutomationTool executable sits.
|
|
/// </summary>
|
|
public static string ExeDirectory
|
|
{
|
|
get { return InternalUtils.ExecutingAssemblyDirectory; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Current directory.
|
|
/// </summary>
|
|
public static string CurrentDirectory
|
|
{
|
|
get { return Environment.CurrentDirectory; }
|
|
set { ChDir(value); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if this command is running on a build machine.
|
|
/// </summary>
|
|
public static bool IsBuildMachine
|
|
{
|
|
get { return Automation.IsBuildMachine; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
public static string RootSharedTempStorageDirectory()
|
|
{
|
|
string StorageDirectory = "";
|
|
if (UnrealBuildTool.Utils.IsRunningOnMono)
|
|
{
|
|
StorageDirectory = "/Volumes/Builds";
|
|
}
|
|
else
|
|
{
|
|
StorageDirectory = CombinePaths("P:", "Builds");
|
|
}
|
|
return StorageDirectory;
|
|
}
|
|
|
|
public static bool DirectoryExistsAndIsWritable_NoExceptions(string Dir)
|
|
{
|
|
if (!DirectoryExists_NoExceptions(Dir))
|
|
{
|
|
Log(System.Diagnostics.TraceEventType.Information, "Directory {0} does not exist", Dir);
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
string Filename = CombinePaths(Dir, Guid.NewGuid().ToString() + ".Temp.txt");
|
|
string NativeFilename = ConvertSeparators(PathSeparator.Default, Filename);
|
|
using(StreamWriter Writer = new StreamWriter(NativeFilename))
|
|
{
|
|
Writer.Write("Test");
|
|
}
|
|
if(File.Exists(NativeFilename))
|
|
{
|
|
DeleteFile_NoExceptions(Filename, true);
|
|
Log(System.Diagnostics.TraceEventType.Information, "Directory {0} is writable", Dir);
|
|
return true;
|
|
}
|
|
}
|
|
catch(Exception)
|
|
{
|
|
}
|
|
|
|
Log(System.Diagnostics.TraceEventType.Information, "Directory {0} is not writable", Dir);
|
|
return false;
|
|
}
|
|
|
|
static Dictionary<string, string> ResolveCache = new Dictionary<string, string>();
|
|
public static string ResolveSharedBuildDirectory(string GameFolder)
|
|
{
|
|
if (ResolveCache.ContainsKey(GameFolder))
|
|
{
|
|
return ResolveCache[GameFolder];
|
|
}
|
|
string Root = RootSharedTempStorageDirectory();
|
|
string Result = CombinePaths(Root, GameFolder);
|
|
if (String.IsNullOrEmpty(GameFolder) || !DirectoryExistsAndIsWritable_NoExceptions(Result))
|
|
{
|
|
string GameStr = "Game";
|
|
bool HadGame = false;
|
|
if (GameFolder.EndsWith(GameStr, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
string ShortFolder = GameFolder.Substring(0, GameFolder.Length - GameStr.Length);
|
|
Result = CombinePaths(Root, ShortFolder);
|
|
HadGame = true;
|
|
}
|
|
if (!HadGame || !DirectoryExistsAndIsWritable_NoExceptions(Result))
|
|
{
|
|
Result = CombinePaths(Root, "UE4");
|
|
if (!DirectoryExistsAndIsWritable_NoExceptions(Result))
|
|
{
|
|
throw new AutomationException("Could not find an appropriate shared temp folder {0}", Result);
|
|
}
|
|
}
|
|
}
|
|
ResolveCache.Add(GameFolder, Result);
|
|
return Result;
|
|
}
|
|
|
|
public static void CleanFormalBuilds(string DirectoryForThisBuild, string CLString = "", int MaximumDaysToKeepTempStorage = 4)
|
|
{
|
|
if (CLString == "" && (!IsBuildMachine || !DirectoryForThisBuild.StartsWith(RootSharedTempStorageDirectory()) || !P4Enabled))
|
|
{
|
|
return;
|
|
}
|
|
try
|
|
{
|
|
if (P4Enabled && CLString == "")
|
|
{
|
|
CLString = P4Env.ChangelistString;
|
|
}
|
|
string ParentDir = Path.GetDirectoryName(CombinePaths(DirectoryForThisBuild));
|
|
if (!DirectoryExists_NoExceptions(ParentDir))
|
|
{
|
|
throw new AutomationException("Not cleaning formal builds, because the parent directory {0} does not exist.", ParentDir);
|
|
}
|
|
string MyDir = Path.GetFileName(CombinePaths(DirectoryForThisBuild));
|
|
int CLStart = MyDir.IndexOf(CLString);
|
|
if (CLStart < 0)
|
|
{
|
|
throw new AutomationException("Not cleaning formal builds, because the directory {0} does not contain the CL {1}.", DirectoryForThisBuild, CLString);
|
|
}
|
|
string StartString = MyDir.Substring(0, CLStart);
|
|
string EndString = MyDir.Substring(CLStart + CLString.Length);
|
|
|
|
|
|
DirectoryInfo DirInfo = new DirectoryInfo(ParentDir);
|
|
var TopLevelDirs = DirInfo.GetDirectories();
|
|
Log("Looking for directories to delete in {0} {1} dirs", ParentDir, TopLevelDirs.Length);
|
|
foreach (var TopLevelDir in TopLevelDirs)
|
|
{
|
|
if (DirectoryExists_NoExceptions(TopLevelDir.FullName))
|
|
{
|
|
var JustDir = Path.GetFileName(CombinePaths(TopLevelDir.FullName));
|
|
if (JustDir.StartsWith(StartString, StringComparison.InvariantCultureIgnoreCase) && (String.IsNullOrEmpty(EndString) || JustDir.EndsWith(EndString, StringComparison.InvariantCultureIgnoreCase)))
|
|
{
|
|
string CLPart = JustDir.Substring(StartString.Length, JustDir.Length - StartString.Length - EndString.Length);
|
|
if (CLPart.Contains("-PF-") || // always delete preflights
|
|
(!CLPart.Contains("-") && !CLPart.Contains("+"))) // never delete anything else that is weird, this is probably another branch
|
|
{
|
|
DirectoryInfo ThisDirInfo = new DirectoryInfo(TopLevelDir.FullName);
|
|
bool bOld = false;
|
|
|
|
if ((DateTime.UtcNow - ThisDirInfo.CreationTimeUtc).TotalDays > MaximumDaysToKeepTempStorage)
|
|
{
|
|
bOld = true;
|
|
}
|
|
if (bOld)
|
|
{
|
|
Log("Deleting temp storage directory {0}, because it is more than {1} days old.", TopLevelDir.FullName, MaximumDaysToKeepTempStorage);
|
|
DeleteDirectory_NoExceptions(true, TopLevelDir.FullName);
|
|
}
|
|
else
|
|
{
|
|
Log("Not Deleteing temp storage directory {0}, because it is less than {1} days old.", TopLevelDir.FullName, MaximumDaysToKeepTempStorage);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Log("skipping {0}, because the CL part {1} had weird characters", JustDir, CLPart);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Log("skipping {0}, because it didn't start with {1} or end with {2}", JustDir, StartString, EndString);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (Exception Ex)
|
|
{
|
|
Log(System.Diagnostics.TraceEventType.Warning, "Unable to Clean Directory with DirectoryForThisBuild {0}", DirectoryForThisBuild);
|
|
Log(System.Diagnostics.TraceEventType.Warning, " Exception was {0}", LogUtils.FormatException(Ex));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// Use with "using" syntax to push and pop directories in a convenient, exception-safe way
|
|
/// </summary>
|
|
public class PushedDirectory : IDisposable
|
|
{
|
|
public PushedDirectory(string DirectoryName)
|
|
{
|
|
CommandUtils.PushDir(DirectoryName);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
CommandUtils.PopDir();
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper class to associate a file and its contents
|
|
/// </summary>
|
|
public class EMSFileInfo
|
|
{
|
|
public string FileName { get; set; }
|
|
public byte[] Bytes { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wrapper class for the enumerate files JSON response from MCP
|
|
/// </summary>
|
|
[DataContract]
|
|
public sealed class EnumerationResponse
|
|
{
|
|
[DataMember(Name = "doNotCache", IsRequired = true)]
|
|
public Boolean DoNotCache { get; set; }
|
|
|
|
[DataMember(Name = "uniqueFilename", IsRequired = true)]
|
|
public string UniqueFilename { get; set; }
|
|
|
|
[DataMember(Name = "filename", IsRequired = true)]
|
|
public string Filename { get; set; }
|
|
|
|
[DataMember(Name = "hash", IsRequired = true)]
|
|
public string Hash { get; set; }
|
|
|
|
[DataMember(Name = "length", IsRequired = true)]
|
|
public long Length { get; set; }
|
|
|
|
[DataMember(Name = "uploaded", IsRequired = true)]
|
|
public string Uploaded { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Code signing
|
|
/// </summary>
|
|
[Help("NoSign", "Skips signing of code/content files.")]
|
|
public class CodeSign
|
|
{
|
|
/// <summary>
|
|
/// If so, what is the signing identity to search for?
|
|
/// </summary>
|
|
public static string SigningIdentity = "Epic Games";
|
|
|
|
/// <summary>
|
|
/// Should we use the machine store?
|
|
/// </summary>
|
|
public static bool bUseMachineStoreInsteadOfUserStore = false;
|
|
|
|
/// <summary>
|
|
/// How long to keep re-trying code signing for
|
|
/// </summary>
|
|
public static TimeSpan CodeSignTimeOut = new TimeSpan(0, 3, 0); // Keep trying to sign one file for up to 3 minutes
|
|
|
|
/// <summary>
|
|
/// Code signs the specified file
|
|
/// </summary>
|
|
public static void SignSingleExecutableIfEXEOrDLL(string Filename, bool bIgnoreExtension = false)
|
|
{
|
|
if (UnrealBuildTool.Utils.IsRunningOnMono)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Information, String.Format("Can't sign '{0}', we are running under mono.", Filename));
|
|
return;
|
|
}
|
|
if (!CommandUtils.FileExists(Filename))
|
|
{
|
|
throw new AutomationException("Can't sign '{0}', file does not exist.", Filename);
|
|
}
|
|
// Make sure the file isn't read-only
|
|
FileInfo TargetFileInfo = new FileInfo(Filename);
|
|
|
|
// Executable extensions
|
|
List<string> Extensions = new List<string>();
|
|
Extensions.Add(".dll");
|
|
Extensions.Add(".exe");
|
|
|
|
bool IsExecutable = bIgnoreExtension;
|
|
|
|
foreach (var Ext in Extensions)
|
|
{
|
|
if (TargetFileInfo.FullName.EndsWith(Ext, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
IsExecutable = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!IsExecutable)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Verbose, String.Format("Won't sign '{0}', not an executable.", TargetFileInfo.FullName));
|
|
return;
|
|
}
|
|
|
|
string SignToolName = null;
|
|
if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2013)
|
|
{
|
|
SignToolName = "C:/Program Files (x86)/Windows Kits/8.1/bin/x86/SignTool.exe";
|
|
}
|
|
else if (WindowsPlatform.Compiler == WindowsCompiler.VisualStudio2012)
|
|
{
|
|
SignToolName = "C:/Program Files (x86)/Windows Kits/8.0/bin/x86/SignTool.exe";
|
|
}
|
|
|
|
|
|
if (!File.Exists(SignToolName))
|
|
{
|
|
throw new AutomationException("SignTool not found at '{0}' (are you missing the Windows SDK?)", SignToolName);
|
|
}
|
|
|
|
TargetFileInfo.IsReadOnly = false;
|
|
|
|
// Code sign the executable
|
|
string TimestampServer = "http://timestamp.verisign.com/scripts/timestamp.dll";
|
|
|
|
string SpecificStoreArg = bUseMachineStoreInsteadOfUserStore ? " /sm" : "";
|
|
|
|
//@TODO: Verbosity choosing
|
|
// /v will spew lots of info
|
|
// /q does nothing on success and minimal output on failure
|
|
string CodeSignArgs = String.Format("sign{0} /a /n \"{1}\" /t {2} /v {3}", SpecificStoreArg, SigningIdentity, TimestampServer, TargetFileInfo.FullName);
|
|
|
|
DateTime StartTime = DateTime.Now;
|
|
|
|
int NumTrials = 0;
|
|
for (; ; )
|
|
{
|
|
ProcessResult Result = CommandUtils.Run(SignToolName, CodeSignArgs, null, CommandUtils.ERunOptions.AllowSpew);
|
|
++NumTrials;
|
|
|
|
if (Result.ExitCode != 1)
|
|
{
|
|
if (Result.ExitCode == 2)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Error, String.Format("Signtool returned a warning."));
|
|
}
|
|
// Success!
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Keep retrying until we run out of time
|
|
TimeSpan RunTime = DateTime.Now - StartTime;
|
|
if (RunTime > CodeSignTimeOut)
|
|
{
|
|
throw new AutomationException("Failed to sign executable '{0}' {1} times over a period of {2}", TargetFileInfo.FullName, NumTrials, RunTime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Code signs the specified file or folder
|
|
/// </summary>
|
|
public static void SignMacFileOrFolder(string InPath, bool bIgnoreExtension = false)
|
|
{
|
|
bool bExists = CommandUtils.FileExists(InPath) || CommandUtils.DirectoryExists(InPath);
|
|
if (!bExists)
|
|
{
|
|
throw new AutomationException("Can't sign '{0}', file or folder does not exist.", InPath);
|
|
}
|
|
|
|
// @todo: OS X 10.9.5/Xcode 6 can't sign libsteam_api.dylib, so we temporarily disable signing of the editor and games,
|
|
// which code sign individual files (contrary to the Launcher, which signs the whole app bundle)
|
|
if (CommandUtils.FileExists(InPath))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Executable extensions
|
|
List<string> Extensions = new List<string>();
|
|
Extensions.Add(".dylib");
|
|
Extensions.Add(".app");
|
|
|
|
bool IsExecutable = bIgnoreExtension || (Path.GetExtension(InPath) == "" && !InPath.EndsWith("PkgInfo"));
|
|
|
|
foreach (var Ext in Extensions)
|
|
{
|
|
if (InPath.EndsWith(Ext, StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
IsExecutable = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!IsExecutable)
|
|
{
|
|
CommandUtils.Log(TraceEventType.Verbose, String.Format("Won't sign '{0}', not an executable.", InPath));
|
|
return;
|
|
}
|
|
|
|
string SignToolName = "codesign";
|
|
|
|
string CodeSignArgs = String.Format("-f --deep -s \"{0}\" -v \"{1}\"", "Developer ID Application", InPath);
|
|
|
|
DateTime StartTime = DateTime.Now;
|
|
|
|
int NumTrials = 0;
|
|
for (; ; )
|
|
{
|
|
ProcessResult Result = CommandUtils.Run(SignToolName, CodeSignArgs, null, CommandUtils.ERunOptions.AllowSpew);
|
|
int ExitCode = Result.ExitCode;
|
|
++NumTrials;
|
|
|
|
if (ExitCode == 0)
|
|
{
|
|
// Success!
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Keep retrying until we run out of time
|
|
TimeSpan RunTime = DateTime.Now - StartTime;
|
|
if (RunTime > CodeSignTimeOut)
|
|
{
|
|
throw new AutomationException("Failed to sign '{0}' {1} times over a period of {2}", InPath, NumTrials, RunTime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Codesigns multiple files, but skips anything that's not an EXE or DLL file
|
|
/// Will automatically skip signing if -NoSign is specified in the command line.
|
|
/// </summary>
|
|
/// <param name="Files">List of files to sign</param>
|
|
public static void SignMultipleIfEXEOrDLL(BuildCommand Command, List<string> Files)
|
|
{
|
|
if (!Command.ParseParam("NoSign"))
|
|
{
|
|
CommandUtils.Log("Signing up to {0} files...", Files.Count);
|
|
UnrealBuildTool.UnrealTargetPlatform TargetPlatform = UnrealBuildTool.BuildHostPlatform.Current.Platform;
|
|
if (TargetPlatform == UnrealBuildTool.UnrealTargetPlatform.Mac)
|
|
{
|
|
foreach (var File in Files)
|
|
{
|
|
SignMacFileOrFolder(File);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (string File in Files)
|
|
{
|
|
if (!(Path.GetDirectoryName(File).Replace("\\", "/")).Contains("Binaries/XboxOne"))
|
|
{
|
|
SignSingleExecutableIfEXEOrDLL(File);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CommandUtils.Log("Skipping signing {0} files due to -nosign.", Files.Count);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|