Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private/ShaderFormatOpenGL.h
Niklas Smedberg bb8f417304 Support for OpenGL ES 3.1 + Android Extension Pack
[CL 2303212 by Niklas Smedberg in Main branch]
2014-09-18 17:49:40 -04:00

18 lines
421 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
enum GLSLVersion
{
GLSL_150,
GLSL_430,
GLSL_ES2,
GLSL_ES2_WEBGL,
GLSL_150_ES2, // ES2 Emulation
GLSL_ES2_IOS,
GLSL_150_MAC, // Apple only
GLSL_310_ES_EXT,
};
extern void CompileShader_Windows_OGL(const struct FShaderCompilerInput& Input,struct FShaderCompilerOutput& Output,const class FString& WorkingDirectory, GLSLVersion Version);