Files
UnrealEngineUWP/Engine/Source/Developer/SettingsEditor
Andrew Rodham 525b290de8 More work to tidy up the target hardware section of the project settings
Applied settings are now written as a string rather than an int
Also added UObject::GetDefaultConfigFilename()

[CL 2305291 by Andrew Rodham in Main branch]
2014-09-22 09:41:38 -04:00
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