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* Adjusted the Append Build Name tooltip to warn the user about increased sync times * Bound the Reset button visibility to the final path (so that Append build name is taken into account) * Uncheck Append build name on Reset * Disabled Append build name when no build is selected #rb Yuriy.ODonnell #jira none #preflight na #skipci [CL 25039070 by jonathan bard in ue5-main branch]
42 lines
1.7 KiB
XML
42 lines
1.7 KiB
XML
<!--Copyright Epic Games, Inc. All Rights Reserved.-->
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<Application x:Class="UnsyncUI.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:s="clr-namespace:System;assembly=mscorlib"
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xmlns:local="clr-namespace:UnsyncUI"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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<Style TargetType="local:MainWindow">
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<Setter Property="Margin" Value="4" />
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</Style>
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<Style TargetType="Button">
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<Setter Property="Margin" Value="4" />
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</Style>
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<Style TargetType="TextBox">
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<Setter Property="Margin" Value="4" />
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</Style>
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<Style TargetType="ProgressBar">
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<Setter Property="Height" Value="4" />
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<Setter Property="Margin" Value="4" />
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</Style>
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<Visibility x:Key="Hidden">Hidden</Visibility>
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<Visibility x:Key="Collapsed">Collapsed</Visibility>
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<Visibility x:Key="Visible">Visible</Visibility>
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<s:Boolean x:Key="True">True</s:Boolean>
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<s:Boolean x:Key="False">False</s:Boolean>
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<local:AllConverter x:Key="BoolConv_All" TrueValue="{StaticResource True}" FalseValue="{StaticResource False}"/>
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<local:AllConverter x:Key="VisConv_All_Collapsed" TrueValue="{StaticResource Visible}" FalseValue="{StaticResource Collapsed}"/>
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<local:NotConverter x:Key="NotConv"/>
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<local:VisibilityConverter x:Key="VisConv_Collapsed" FalseState="Collapsed" />
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<local:VisibilityConverter x:Key="VisConv_Collapsed_Inv" TrueState="Collapsed" FalseState="Visible" />
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<local:VisibilityConverter x:Key="VisConv_Hidden" FalseState="Hidden" />
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<local:ObjectToBoolConverter x:Key="IsObjectNotNull"/>
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</Application.Resources>
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</Application>
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