Files
UnrealEngineUWP/Engine/Source/Programs/UnsyncUI/UnsyncUI/App.xaml
jonathan bard b2ddd170ca UnsyncUI v1.0.15 :
* Adjusted the Append Build Name tooltip to warn the user about increased sync times
* Bound the Reset button visibility to the final path (so that Append build name is taken into account)
* Uncheck Append build name on Reset
* Disabled Append build name when no build is selected

#rb Yuriy.ODonnell
#jira none
#preflight na
#skipci

[CL 25039070 by jonathan bard in ue5-main branch]
2023-04-14 08:49:21 -04:00

42 lines
1.7 KiB
XML

<!--Copyright Epic Games, Inc. All Rights Reserved.-->
<Application x:Class="UnsyncUI.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:s="clr-namespace:System;assembly=mscorlib"
xmlns:local="clr-namespace:UnsyncUI"
StartupUri="MainWindow.xaml">
<Application.Resources>
<Style TargetType="local:MainWindow">
<Setter Property="Margin" Value="4" />
</Style>
<Style TargetType="Button">
<Setter Property="Margin" Value="4" />
</Style>
<Style TargetType="TextBox">
<Setter Property="Margin" Value="4" />
</Style>
<Style TargetType="ProgressBar">
<Setter Property="Height" Value="4" />
<Setter Property="Margin" Value="4" />
</Style>
<Visibility x:Key="Hidden">Hidden</Visibility>
<Visibility x:Key="Collapsed">Collapsed</Visibility>
<Visibility x:Key="Visible">Visible</Visibility>
<s:Boolean x:Key="True">True</s:Boolean>
<s:Boolean x:Key="False">False</s:Boolean>
<local:AllConverter x:Key="BoolConv_All" TrueValue="{StaticResource True}" FalseValue="{StaticResource False}"/>
<local:AllConverter x:Key="VisConv_All_Collapsed" TrueValue="{StaticResource Visible}" FalseValue="{StaticResource Collapsed}"/>
<local:NotConverter x:Key="NotConv"/>
<local:VisibilityConverter x:Key="VisConv_Collapsed" FalseState="Collapsed" />
<local:VisibilityConverter x:Key="VisConv_Collapsed_Inv" TrueState="Collapsed" FalseState="Visible" />
<local:VisibilityConverter x:Key="VisConv_Hidden" FalseState="Hidden" />
<local:ObjectToBoolConverter x:Key="IsObjectNotNull"/>
</Application.Resources>
</Application>